Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for JobSystem::JobHandle, including all inherited members.
AddDependency(int inCount=1) const | JobSystem::JobHandle | inline |
IsDone() const | JobSystem::JobHandle | inline |
IsValid() const | JobSystem::JobHandle | inline |
JobHandle()=default | JobSystem::JobHandle | inline |
JobHandle(const JobHandle &inHandle)=default | JobSystem::JobHandle | inline |
JobHandle(JobHandle &&inHandle) noexcept | JobSystem::JobHandle | inline |
JobHandle(Job *inJob) | JobSystem::JobHandle | inlineexplicit |
operator=(const JobHandle &inHandle)=default | JobSystem::JobHandle | inline |
operator=(JobHandle &&inHandle) noexcept=default | JobSystem::JobHandle | inline |
Ref< Job >::operator=(Job *inRHS) | Ref< Job > | inlineprivate |
Ref< Job >::operator=(const Ref< Job > &inRHS) | Ref< Job > | inlineprivate |
Ref< Job >::operator=(Ref< Job > &&inRHS) noexcept | Ref< Job > | inlineprivate |
RemoveDependency(int inCount=1) const | JobSystem::JobHandle | inline |
sRemoveDependencies(const JobHandle *inHandles, uint inNumHandles, int inCount=1) | JobSystem::JobHandle | inlinestatic |
sRemoveDependencies(StaticArray< JobHandle, N > &inHandles, int inCount=1) | JobSystem::JobHandle | inlinestatic |