AccumulateSleepTime(float inDeltaTime, float inTimeBeforeSleep) | MotionProperties | inline |
AddAngularVelocityStep(Vec3Arg inAngularVelocityChange) | MotionProperties | inline |
AddLinearVelocityStep(Vec3Arg inLinearVelocityChange) | MotionProperties | inline |
ApplyForceTorqueAndDragInternal(QuatArg inBodyRotation, Vec3Arg inGravity, float inDeltaTime) | MotionProperties | inline |
ApplyGyroscopicForceInternal(QuatArg inBodyRotation, float inDeltaTime) | MotionProperties | inline |
Body | MotionProperties | friend |
BodyManager | MotionProperties | friend |
cInactiveIndex | MotionProperties | static |
ClampAngularVelocity() | MotionProperties | inline |
ClampLinearVelocity() | MotionProperties | inline |
GetAccumulatedForce() const | MotionProperties | inline |
GetAccumulatedTorque() const | MotionProperties | inline |
GetAllowedDOFs() const | MotionProperties | inline |
GetAllowSleeping() const | MotionProperties | inline |
GetAngularDamping() const | MotionProperties | inline |
GetAngularDOFsMask() const | MotionProperties | inline |
GetAngularVelocity() const | MotionProperties | inline |
GetGravityFactor() const | MotionProperties | inline |
GetIndexInActiveBodiesInternal() const | MotionProperties | inline |
GetInertiaRotation() const | MotionProperties | inline |
GetInverseInertiaDiagonal() const | MotionProperties | inline |
GetInverseInertiaForRotation(Mat44Arg inRotation) const | MotionProperties | inline |
GetInverseMass() const | MotionProperties | inline |
GetInverseMassUnchecked() const | MotionProperties | inline |
GetIslandIndexInternal() const | MotionProperties | inline |
GetLinearDamping() const | MotionProperties | inline |
GetLinearDOFsMask() const | MotionProperties | inline |
GetLinearVelocity() const | MotionProperties | inline |
GetLocalSpaceInverseInertia() const | MotionProperties | inline |
GetLocalSpaceInverseInertiaUnchecked() const | MotionProperties | inline |
GetMaxAngularVelocity() const | MotionProperties | inline |
GetMaxLinearVelocity() const | MotionProperties | inline |
GetMotionQuality() const | MotionProperties | inline |
GetNumPositionStepsOverride() const | MotionProperties | inline |
GetNumVelocityStepsOverride() const | MotionProperties | inline |
GetPointVelocityCOM(Vec3Arg inPointRelativeToCOM) const | MotionProperties | inline |
LockAngular(Vec3Arg inV) const | MotionProperties | inline |
LockTranslation(Vec3Arg inV) const | MotionProperties | inline |
MoveKinematic(Vec3Arg inDeltaPosition, QuatArg inDeltaRotation, float inDeltaTime) | MotionProperties | inline |
MultiplyWorldSpaceInverseInertiaByVector(QuatArg inBodyRotation, Vec3Arg inV) const | MotionProperties | |
ResetForce() | MotionProperties | inline |
ResetMotion() | MotionProperties | inline |
ResetSleepTestSpheres(const RVec3 *inPoints) | MotionProperties | inline |
ResetSleepTestTimer() | MotionProperties | inline |
ResetTorque() | MotionProperties | inline |
RestoreState(StateRecorder &inStream) | MotionProperties | |
SaveState(StateRecorder &inStream) const | MotionProperties | |
SetAngularDamping(float inAngularDamping) | MotionProperties | inline |
SetAngularVelocity(Vec3Arg inAngularVelocity) | MotionProperties | inline |
SetAngularVelocityClamped(Vec3Arg inAngularVelocity) | MotionProperties | inline |
SetGravityFactor(float inGravityFactor) | MotionProperties | inline |
SetInverseInertia(Vec3Arg inDiagonal, QuatArg inRot) | MotionProperties | inline |
SetInverseMass(float inInverseMass) | MotionProperties | inline |
SetIslandIndexInternal(uint32 inIndex) | MotionProperties | inline |
SetLinearDamping(float inLinearDamping) | MotionProperties | inline |
SetLinearVelocity(Vec3Arg inLinearVelocity) | MotionProperties | inline |
SetLinearVelocityClamped(Vec3Arg inLinearVelocity) | MotionProperties | inline |
SetMassProperties(EAllowedDOFs inAllowedDOFs, const MassProperties &inMassProperties) | MotionProperties | |
SetMaxAngularVelocity(float inAngularVelocity) | MotionProperties | inline |
SetMaxLinearVelocity(float inLinearVelocity) | MotionProperties | inline |
SetNumPositionStepsOverride(uint inN) | MotionProperties | inline |
SetNumVelocityStepsOverride(uint inN) | MotionProperties | inline |
SubAngularVelocityStep(Vec3Arg inAngularVelocityChange) | MotionProperties | inline |
SubLinearVelocityStep(Vec3Arg inLinearVelocityChange) | MotionProperties | inline |