Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for NodeCodecQuadTreeHalfFloat< Alignment >::EncodingContext, including all inherited members.
Finalize(Header *outHeader, const AABBTreeBuilder::Node *inRoot, uint inRootNodeStart, uint inRootTrianglesStart, const char *&outError) const | NodeCodecQuadTreeHalfFloat< Alignment >::EncodingContext | inline |
GetPessimisticMemoryEstimate(uint inNodeCount) const | NodeCodecQuadTreeHalfFloat< Alignment >::EncodingContext | inline |
NodeAllocate(const AABBTreeBuilder::Node *inNode, Vec3Arg inNodeBoundsMin, Vec3Arg inNodeBoundsMax, Array< const AABBTreeBuilder::Node * > &ioChildren, Vec3 outChildBoundsMin[NumChildrenPerNode], Vec3 outChildBoundsMax[NumChildrenPerNode], ByteBuffer &ioBuffer, const char *&outError) const | NodeCodecQuadTreeHalfFloat< Alignment >::EncodingContext | inline |
NodeFinalize(const AABBTreeBuilder::Node *inNode, uint inNodeStart, uint inNumChildren, const uint *inChildrenNodeStart, const uint *inChildrenTrianglesStart, ByteBuffer &ioBuffer, const char *&outError) const | NodeCodecQuadTreeHalfFloat< Alignment >::EncodingContext | inline |