Jolt Physics
A multi core friendly Game Physics Engine
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PhysicsScene Member List
This is the complete list of members for
PhysicsScene
, including all inherited members.
AddBody
(const BodyCreationSettings &inBody)
PhysicsScene
AddConstraint
(const TwoBodyConstraintSettings *inConstraint, uint32 inBody1, uint32 inBody2)
PhysicsScene
AddRef
() const
RefTarget< PhysicsScene >
inline
AddSoftBody
(const SoftBodyCreationSettings &inSoftBody)
PhysicsScene
cEmbedded
RefTarget< PhysicsScene >
protected
static
cFixedToWorld
PhysicsScene
static
CreateBodies
(PhysicsSystem *inSystem) const
PhysicsScene
FixInvalidScales
()
PhysicsScene
FromPhysicsSystem
(const PhysicsSystem *inSystem)
PhysicsScene
GetBodies
() const
PhysicsScene
inline
GetBodies
()
PhysicsScene
inline
GetConstraints
() const
PhysicsScene
inline
GetConstraints
()
PhysicsScene
inline
GetNumBodies
() const
PhysicsScene
inline
GetNumConstraints
() const
PhysicsScene
inline
GetNumSoftBodies
() const
PhysicsScene
inline
GetRefCount
() const
RefTarget< PhysicsScene >
inline
GetSoftBodies
() const
PhysicsScene
inline
GetSoftBodies
()
PhysicsScene
inline
mRefCount
RefTarget< PhysicsScene >
mutable
protected
operator=
(const RefTarget &)
RefTarget< PhysicsScene >
inline
PhysicsSceneResult
typedef
PhysicsScene
RefTarget
()=default
RefTarget< PhysicsScene >
inline
RefTarget
(const RefTarget &)
RefTarget< PhysicsScene >
inline
Release
() const
RefTarget< PhysicsScene >
inline
SaveBinaryState
(StreamOut &inStream, bool inSaveShapes, bool inSaveGroupFilter) const
PhysicsScene
SetEmbedded
() const
RefTarget< PhysicsScene >
inline
sInternalGetRefCountOffset
()
RefTarget< PhysicsScene >
inline
static
sRestoreFromBinaryState
(StreamIn &inStream)
PhysicsScene
static
~RefTarget
()
RefTarget< PhysicsScene >
inline
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