Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for Plane, including all inherited members.
GetConstant() const | Plane | inline |
GetNormal() const | Plane | inline |
GetTransformed(Mat44Arg inTransform) const | Plane | inline |
Offset(float inDistance) const | Plane | inline |
Plane()=default | Plane | |
Plane(Vec4Arg inNormalAndConstant) | Plane | inlineexplicit |
Plane(Vec3Arg inNormal, float inConstant) | Plane | inline |
SetConstant(float inConstant) | Plane | inline |
SetNormal(Vec3Arg inNormal) | Plane | inline |
sFromPointAndNormal(Vec3Arg inPoint, Vec3Arg inNormal) | Plane | inlinestatic |
sFromPointAndNormal(DVec3Arg inPoint, Vec3Arg inNormal) | Plane | inlinestatic |
sFromPointsCCW(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3) | Plane | inlinestatic |
SignedDistance(Vec3Arg inPoint) const | Plane | inline |
sIntersectPlanes(const Plane &inP1, const Plane &inP2, const Plane &inP3, Vec3 &outPoint) | Plane | inlinestatic |