Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for Quat, including all inherited members.
Conjugated() const | Quat | inline |
Dot(QuatArg inRHS) const | Quat | inline |
EnsureWPositive() const | Quat | inline |
GetAxisAngle(Vec3 &outAxis, float &outAngle) const | Quat | |
GetEulerAngles() const | Quat | inline |
GetPerpendicular() const | Quat | inline |
GetRotationAngle(Vec3Arg inAxis) const | Quat | inline |
GetSwingTwist(Quat &outSwing, Quat &outTwist) const | Quat | |
GetTwist(Vec3Arg inAxis) const | Quat | |
GetW() const | Quat | inline |
GetX() const | Quat | inline |
GetXYZ() const | Quat | inline |
GetXYZW() const | Quat | inline |
GetY() const | Quat | inline |
GetZ() const | Quat | inline |
Inversed() const | Quat | inline |
InverseRotate(Vec3Arg inValue) const | Quat | |
IsClose(QuatArg inRHS, float inMaxDistSq=1.0e-12f) const | Quat | inline |
IsNaN() const | Quat | inline |
IsNormalized(float inTolerance=1.0e-5f) const | Quat | inline |
Length() const | Quat | inline |
LengthSq() const | Quat | inline |
LERP(QuatArg inDestination, float inFraction) const | Quat | |
mValue | Quat | |
Normalized() const | Quat | inline |
operator!=(QuatArg inRHS) const | Quat | inline |
operator*(QuatArg inRHS) const | Quat | |
operator*(float inValue) const | Quat | inline |
operator* | Quat | friend |
operator*(Vec3Arg inValue) const | Quat | |
operator*=(float inValue) | Quat | inline |
operator+(QuatArg inRHS) const | Quat | inline |
operator+=(QuatArg inRHS) | Quat | inline |
operator-() const | Quat | inline |
operator-(QuatArg inRHS) const | Quat | inline |
operator-=(QuatArg inRHS) | Quat | inline |
operator/(float inValue) const | Quat | inline |
operator/=(float inValue) | Quat | inline |
operator<< | Quat | friend |
operator=(const Quat &inRHS)=default | Quat | |
operator==(QuatArg inRHS) const | Quat | inline |
Quat()=default | Quat | inline |
Quat(const Quat &inRHS)=default | Quat | |
Quat(float inX, float inY, float inZ, float inW) | Quat | inline |
Quat(Vec4Arg inV) | Quat | inlineexplicit |
RotateAxisX() const | Quat | |
RotateAxisY() const | Quat | |
RotateAxisZ() const | Quat | |
Set(float inX, float inY, float inZ, float inW) | Quat | inline |
SetW(float inW) | Quat | inline |
SetX(float inX) | Quat | inline |
SetY(float inY) | Quat | inline |
SetZ(float inZ) | Quat | inline |
sEulerAngles(Vec3Arg inAngles) | Quat | inlinestatic |
sFromTo(Vec3Arg inFrom, Vec3Arg inTo) | Quat | static |
sIdentity() | Quat | inlinestatic |
SLERP(QuatArg inDestination, float inFraction) const | Quat | |
sLoadFloat3Unsafe(const Float3 &inV) | Quat | static |
sRandom(Random &inRandom) | Quat | inlinestatic |
sRotation(Vec3Arg inAxis, float inAngle) | Quat | static |
StoreFloat3(Float3 *outV) const | Quat | |
sZero() | Quat | inlinestatic |