This is the complete list of members for ShapeCastResult, including all inherited members.
CollideShapeResult()=default | CollideShapeResult | |
CollideShapeResult(Vec3Arg inContactPointOn1, Vec3Arg inContactPointOn2, Vec3Arg inPenetrationAxis, float inPenetrationDepth, const SubShapeID &inSubShapeID1, const SubShapeID &inSubShapeID2, const BodyID &inBodyID2) | CollideShapeResult | inline |
Face typedef | CollideShapeResult | |
GetEarlyOutFraction() const | ShapeCastResult | inline |
mBodyID2 | CollideShapeResult | |
mContactPointOn1 | CollideShapeResult | |
mContactPointOn2 | CollideShapeResult | |
mFraction | ShapeCastResult | |
mIsBackFaceHit | ShapeCastResult | |
mPenetrationAxis | CollideShapeResult | |
mPenetrationDepth | CollideShapeResult | |
mShape1Face | CollideShapeResult | |
mShape2Face | CollideShapeResult | |
mSubShapeID1 | CollideShapeResult | |
mSubShapeID2 | CollideShapeResult | |
Reversed(Vec3Arg inWorldSpaceCastDirection) const | ShapeCastResult | inline |
CollideShapeResult::Reversed() const | CollideShapeResult | inline |
ShapeCastResult()=default | ShapeCastResult | |
ShapeCastResult(float inFraction, Vec3Arg inContactPoint1, Vec3Arg inContactPoint2, Vec3Arg inContactNormalOrPenetrationDepth, bool inBackFaceHit, const SubShapeID &inSubShapeID1, const SubShapeID &inSubShapeID2, const BodyID &inBodyID2) | ShapeCastResult | inline |