Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for SkeletalAnimation, including all inherited members.
AddRef() const | RefTarget< SkeletalAnimation > | inline |
AnimatedJointVector typedef | SkeletalAnimation | |
cEmbedded | RefTarget< SkeletalAnimation > | protectedstatic |
GetAnimatedJoints() const | SkeletalAnimation | inline |
GetAnimatedJoints() | SkeletalAnimation | inline |
GetDuration() const | SkeletalAnimation | |
GetRefCount() const | RefTarget< SkeletalAnimation > | inline |
KeyframeVector typedef | SkeletalAnimation | |
mRefCount | RefTarget< SkeletalAnimation > | mutableprotected |
operator=(const RefTarget &) | RefTarget< SkeletalAnimation > | inline |
RefTarget()=default | RefTarget< SkeletalAnimation > | inline |
RefTarget(const RefTarget &) | RefTarget< SkeletalAnimation > | inline |
Release() const | RefTarget< SkeletalAnimation > | inline |
Sample(float inTime, SkeletonPose &ioPose) const | SkeletalAnimation | |
ScaleJoints(float inScale) | SkeletalAnimation | |
SetEmbedded() const | RefTarget< SkeletalAnimation > | inline |
sInternalGetRefCountOffset() | RefTarget< SkeletalAnimation > | inlinestatic |
~RefTarget() | RefTarget< SkeletalAnimation > | inline |