Jolt Physics
A multi core friendly Game Physics Engine
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SkeletonMapper Member List

This is the complete list of members for SkeletonMapper, including all inherited members.

AddRef() constRefTarget< SkeletonMapper >inline
CanMapJoint typedefSkeletonMapper
cEmbeddedRefTarget< SkeletonMapper >protectedstatic
ChainVector typedefSkeletonMapper
GetChains() constSkeletonMapperinline
GetChains()SkeletonMapperinline
GetLockedTranslations() constSkeletonMapperinline
GetLockedTranslations()SkeletonMapperinline
GetMappedJointIdx(int inJoint1Idx) constSkeletonMapper
GetMappings() constSkeletonMapperinline
GetMappings()SkeletonMapperinline
GetRefCount() constRefTarget< SkeletonMapper >inline
GetUnmapped() constSkeletonMapperinline
GetUnmapped()SkeletonMapperinline
Initialize(const Skeleton *inSkeleton1, const Mat44 *inNeutralPose1, const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2, const CanMapJoint &inCanMapJoint=sDefaultCanMapJoint)SkeletonMapper
IsJointTranslationLocked(int inJoint2Idx) constSkeletonMapper
LockAllTranslations(const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2)SkeletonMapper
LockedVector typedefSkeletonMapper
LockTranslations(const Skeleton *inSkeleton2, const bool *inLockedTranslations, const Mat44 *inNeutralPose2)SkeletonMapper
Map(const Mat44 *inPose1ModelSpace, const Mat44 *inPose2LocalSpace, Mat44 *outPose2ModelSpace) constSkeletonMapper
MappingVector typedefSkeletonMapper
MapReverse(const Mat44 *inPose2ModelSpace, Mat44 *outPose1ModelSpace) constSkeletonMapper
mRefCountRefTarget< SkeletonMapper >mutableprotected
operator=(const RefTarget &)RefTarget< SkeletonMapper >inline
RefTarget()=defaultRefTarget< SkeletonMapper >inline
RefTarget(const RefTarget &)RefTarget< SkeletonMapper >inline
Release() constRefTarget< SkeletonMapper >inline
sDefaultCanMapJoint(const Skeleton *inSkeleton1, int inIndex1, const Skeleton *inSkeleton2, int inIndex2)SkeletonMapperinlinestatic
SetEmbedded() constRefTarget< SkeletonMapper >inline
sInternalGetRefCountOffset()RefTarget< SkeletonMapper >inlinestatic
UnmappedVector typedefSkeletonMapper
~RefTarget()RefTarget< SkeletonMapper >inline