Jolt Physics
A multi core friendly Game Physics Engine
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SoftBodySharedSettings Member List

This is the complete list of members for SoftBodySharedSettings, including all inherited members.

AddFace(const Face &inFace)SoftBodySharedSettingsinline
AddRef() constRefTarget< SoftBodySharedSettings >inline
CalculateBendConstraintConstants()SoftBodySharedSettings
CalculateEdgeLengths()SoftBodySharedSettings
CalculateLRALengths(float inMaxDistanceMultiplier=1.0f)SoftBodySharedSettings
CalculateSkinnedConstraintNormals()SoftBodySharedSettings
CalculateVolumeConstraintVolumes()SoftBodySharedSettings
cEmbeddedRefTarget< SoftBodySharedSettings >protectedstatic
Clone() constSoftBodySharedSettings
CreateConstraints(const VertexAttributes *inVertexAttributes, uint inVertexAttributesLength, EBendType inBendType=EBendType::Distance, float inAngleTolerance=DegreesToRadians(8.0f))SoftBodySharedSettings
EBendType enum nameSoftBodySharedSettings
ELRAType enum nameSoftBodySharedSettings
GetRefCount() constRefTarget< SoftBodySharedSettings >inline
IDToMaterialMap typedefSoftBodySharedSettings
IDToSharedSettingsMap typedefSoftBodySharedSettings
MaterialToIDMap typedefSoftBodySharedSettings
mDihedralBendConstraintsSoftBodySharedSettings
mEdgeConstraintsSoftBodySharedSettings
mFacesSoftBodySharedSettings
mInvBindMatricesSoftBodySharedSettings
mLRAConstraintsSoftBodySharedSettings
mMaterialsSoftBodySharedSettings
mRefCountRefTarget< SoftBodySharedSettings >mutableprotected
mSkinnedConstraintsSoftBodySharedSettings
mVertexRadiusSoftBodySharedSettings
mVerticesSoftBodySharedSettings
mVolumeConstraintsSoftBodySharedSettings
operator=(const RefTarget &)RefTarget< SoftBodySharedSettings >inline
Optimize(OptimizationResults &outResults)SoftBodySharedSettings
Optimize()SoftBodySharedSettingsinline
RefTarget()=defaultRefTarget< SoftBodySharedSettings >inline
RefTarget(const RefTarget &)RefTarget< SoftBodySharedSettings >inline
Release() constRefTarget< SoftBodySharedSettings >inline
RestoreBinaryState(StreamIn &inStream)SoftBodySharedSettings
SaveBinaryState(StreamOut &inStream) constSoftBodySharedSettings
SaveWithMaterials(StreamOut &inStream, SharedSettingsToIDMap &ioSettingsMap, MaterialToIDMap &ioMaterialMap) constSoftBodySharedSettings
SetEmbedded() constRefTarget< SoftBodySharedSettings >inline
SettingsResult typedefSoftBodySharedSettings
SharedSettingsToIDMap typedefSoftBodySharedSettings
sInternalGetRefCountOffset()RefTarget< SoftBodySharedSettings >inlinestatic
SoftBodyMotionPropertiesSoftBodySharedSettingsfriend
sRestoreWithMaterials(StreamIn &inStream, IDToSharedSettingsMap &ioSettingsMap, IDToMaterialMap &ioMaterialMap)SoftBodySharedSettingsstatic
~RefTarget()RefTarget< SoftBodySharedSettings >inline