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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for Sphere, including all inherited members.
| EncapsulatePoint(Vec3Arg inPoint) | Sphere | inline |
| GetCenter() const | Sphere | inline |
| GetRadius() const | Sphere | inline |
| GetSupport(Vec3Arg inDirection) const | Sphere | inline |
| Overlaps(const Sphere &inB) const | Sphere | inline |
| Overlaps(const AABox &inOther) const | Sphere | inline |
| Sphere()=default | Sphere | inline |
| Sphere(const Float3 &inCenter, float inRadius) | Sphere | inline |
| Sphere(Vec3Arg inCenter, float inRadius) | Sphere | inline |