Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for Sphere, including all inherited members.
EncapsulatePoint(Vec3Arg inPoint) | Sphere | inline |
GetCenter() const | Sphere | inline |
GetRadius() const | Sphere | inline |
GetSupport(Vec3Arg inDirection) const | Sphere | inline |
Overlaps(const Sphere &inB) const | Sphere | inline |
Overlaps(const AABox &inOther) const | Sphere | inline |
Sphere()=default | Sphere | inline |
Sphere(const Float3 &inCenter, float inRadius) | Sphere | inline |
Sphere(Vec3Arg inCenter, float inRadius) | Sphere | inline |