Jolt Physics
A multi core friendly Game Physics Engine
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SwingTwistConstraintPart Member List

This is the complete list of members for SwingTwistConstraintPart, including all inherited members.

CalculateConstraintProperties(const Body &inBody1, const Body &inBody2, QuatArg inConstraintRotation, QuatArg inConstraintToWorld)SwingTwistConstraintPartinline
cClampedSwingYMaxSwingTwistConstraintPartstatic
cClampedSwingYMinSwingTwistConstraintPartstatic
cClampedSwingZMaxSwingTwistConstraintPartstatic
cClampedSwingZMinSwingTwistConstraintPartstatic
cClampedTwistMaxSwingTwistConstraintPartstatic
cClampedTwistMinSwingTwistConstraintPartstatic
ClampSwingTwist(Quat &ioSwing, Quat &ioTwist, uint &outClampedAxis) constSwingTwistConstraintPartinline
Deactivate()SwingTwistConstraintPartinline
GetSwingType() constSwingTwistConstraintPartinline
GetTotalSwingYLambda() constSwingTwistConstraintPartinline
GetTotalSwingZLambda() constSwingTwistConstraintPartinline
GetTotalTwistLambda() constSwingTwistConstraintPartinline
IsActive() constSwingTwistConstraintPartinline
RestoreState(StateRecorder &inStream)SwingTwistConstraintPartinline
SaveState(StateRecorder &inStream) constSwingTwistConstraintPartinline
sDistanceToMinShorter(float inDeltaMin, float inDeltaMax)SwingTwistConstraintPartinlinestatic
SetLimits(float inTwistMinAngle, float inTwistMaxAngle, float inSwingYMinAngle, float inSwingYMaxAngle, float inSwingZMinAngle, float inSwingZMaxAngle)SwingTwistConstraintPartinline
SetSwingType(ESwingType inSwingType)SwingTwistConstraintPartinline
SolvePositionConstraint(Body &ioBody1, Body &ioBody2, QuatArg inConstraintRotation, QuatArg inConstraintToBody1, QuatArg inConstraintToBody2, float inBaumgarte) constSwingTwistConstraintPartinline
SolveVelocityConstraint(Body &ioBody1, Body &ioBody2)SwingTwistConstraintPartinline
WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio)SwingTwistConstraintPartinline