Jolt Physics
A multi core friendly Game Physics Engine
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UVec4 Member List

This is the complete list of members for UVec4, including all inherited members.

ArithmeticShiftRight() constUVec4
ArithmeticShiftRight() constUVec4
CountTrues() constUVec4
Expand4Byte0() constUVec4
Expand4Byte12() constUVec4
Expand4Byte4() constUVec4
Expand4Byte8() constUVec4
Expand4Uint16Hi() constUVec4
Expand4Uint16Lo() constUVec4
GetTrues() constUVec4
GetW() constUVec4inline
GetX() constUVec4inline
GetY() constUVec4inline
GetZ() constUVec4inline
LogicalShiftLeft() constUVec4
LogicalShiftLeft() constUVec4
LogicalShiftRight() constUVec4
LogicalShiftRight() constUVec4
mU32UVec4
mValueUVec4
operator!=(UVec4Arg inV2) constUVec4inline
operator*(UVec4Arg inV2) constUVec4
operator+(UVec4Arg inV2)UVec4
operator+=(UVec4Arg inV2)UVec4
operator<<UVec4friend
operator=(const UVec4 &inRHS)=defaultUVec4
operator==(UVec4Arg inV2) constUVec4
operator[](uint inCoordinate) constUVec4inline
operator[](uint inCoordinate)UVec4inline
ReinterpretAsFloat() constUVec4
sAnd(UVec4Arg inV1, UVec4Arg inV2)UVec4static
sEquals(UVec4Arg inV1, UVec4Arg inV2)UVec4static
SetW(uint32 inW)UVec4inline
SetX(uint32 inX)UVec4inline
SetY(uint32 inY)UVec4inline
SetZ(uint32 inZ)UVec4inline
sGatherInt4(const uint32 *inBase, UVec4Arg inOffsets)UVec4static
sGatherInt4(const uint32 *inBase, UVec4Arg inOffsets)UVec4
ShiftComponents4Minus(int inCount) constUVec4
sLoadInt(const uint32 *inV)UVec4static
sLoadInt4(const uint32 *inV)UVec4static
sLoadInt4Aligned(const uint32 *inV)UVec4static
sMax(UVec4Arg inV1, UVec4Arg inV2)UVec4static
sMin(UVec4Arg inV1, UVec4Arg inV2)UVec4static
sNot(UVec4Arg inV1)UVec4static
sOr(UVec4Arg inV1, UVec4Arg inV2)UVec4static
SplatW() constUVec4
SplatX() constUVec4
SplatY() constUVec4
SplatZ() constUVec4
sReplicate(uint32 inV)UVec4static
sSelect(UVec4Arg inV1, UVec4Arg inV2, UVec4Arg inControl)UVec4static
sSort4True(UVec4Arg inValue, UVec4Arg inIndex)UVec4static
StoreInt4(uint32 *outV) constUVec4
StoreInt4Aligned(uint32 *outV) constUVec4
Swizzle() constUVec4
Swizzle() constUVec4
sXor(UVec4Arg inV1, UVec4Arg inV2)UVec4static
sZero()UVec4static
TestAllTrue() constUVec4
TestAllXYZTrue() constUVec4
TestAnyTrue() constUVec4
TestAnyXYZTrue() constUVec4
ToFloat() constUVec4
Type typedefUVec4
UVec4()=defaultUVec4
UVec4(const UVec4 &inRHS)=defaultUVec4
UVec4(Type inRHS)UVec4inline
UVec4(uint32 inX, uint32 inY, uint32 inZ, uint32 inW)UVec4