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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for Vec8, including all inherited members.
| Abs() const | Vec8 | |
| LowerVec4() const | Vec8 | |
| mF32 | Vec8 | |
| mValue | Vec8 | |
| operator*(Vec8Arg inV2) const | Vec8 | |
| operator*(float inV2) const | Vec8 | |
| operator+(Vec8Arg inV2) const | Vec8 | |
| operator-(Vec8Arg inV2) const | Vec8 | |
| operator/(Vec8Arg inV2) const | Vec8 | |
| operator[](uint inCoordinate) const | Vec8 | inline |
| operator[](uint inCoordinate) | Vec8 | inline |
| Reciprocal() const | Vec8 | |
| ReduceMin() const | Vec8 | |
| sFusedMultiplyAdd(Vec8Arg inMul1, Vec8Arg inMul2, Vec8Arg inAdd) | Vec8 | static |
| sGreater(Vec8Arg inV1, Vec8Arg inV2) | Vec8 | static |
| sLess(Vec8Arg inV1, Vec8Arg inV2) | Vec8 | static |
| sLoadFloat8(const float *inV) | Vec8 | static |
| sLoadFloat8Aligned(const float *inV) | Vec8 | static |
| sMax(Vec8Arg inV1, Vec8Arg inV2) | Vec8 | static |
| sMin(Vec8Arg inV1, Vec8Arg inV2) | Vec8 | static |
| sReplicate(float inV) | Vec8 | static |
| sSelect(Vec8Arg inV1, Vec8Arg inV2, UVec8Arg inControl) | Vec8 | static |
| sSplatX(Vec4Arg inV) | Vec8 | static |
| sSplatY(Vec4Arg inV) | Vec8 | static |
| sSplatZ(Vec4Arg inV) | Vec8 | static |
| Swizzle() const | Vec8 | |
| Swizzle() const | Vec8 | |
| sZero() | Vec8 | static |
| UpperVec4() const | Vec8 | |
| Vec8()=default | Vec8 | |
| Vec8(const Vec8 &inRHS)=default | Vec8 | |
| Vec8(__m256 inRHS) | Vec8 | inline |
| Vec8(Vec4Arg inLo, Vec4Arg inHi) | Vec8 |