Jolt Physics
A multi core friendly Game Physics Engine
|
This is the complete list of members for Vec8, including all inherited members.
Abs() const | Vec8 | |
LowerVec4() const | Vec8 | |
mF32 | Vec8 | |
mValue | Vec8 | |
operator*(Vec8Arg inV2) const | Vec8 | |
operator*(float inV2) const | Vec8 | |
operator+(Vec8Arg inV2) const | Vec8 | |
operator-(Vec8Arg inV2) const | Vec8 | |
operator/(Vec8Arg inV2) const | Vec8 | |
operator[](uint inCoordinate) const | Vec8 | inline |
operator[](uint inCoordinate) | Vec8 | inline |
Reciprocal() const | Vec8 | |
ReduceMin() const | Vec8 | |
sFusedMultiplyAdd(Vec8Arg inMul1, Vec8Arg inMul2, Vec8Arg inAdd) | Vec8 | static |
sGreater(Vec8Arg inV1, Vec8Arg inV2) | Vec8 | static |
sLess(Vec8Arg inV1, Vec8Arg inV2) | Vec8 | static |
sLoadFloat8(const float *inV) | Vec8 | static |
sLoadFloat8Aligned(const float *inV) | Vec8 | static |
sMax(Vec8Arg inV1, Vec8Arg inV2) | Vec8 | static |
sMin(Vec8Arg inV1, Vec8Arg inV2) | Vec8 | static |
sReplicate(float inV) | Vec8 | static |
sSelect(Vec8Arg inV1, Vec8Arg inV2, UVec8Arg inControl) | Vec8 | static |
sSplatX(Vec4Arg inV) | Vec8 | static |
sSplatY(Vec4Arg inV) | Vec8 | static |
sSplatZ(Vec4Arg inV) | Vec8 | static |
Swizzle() const | Vec8 | |
Swizzle() const | Vec8 | |
sZero() | Vec8 | static |
UpperVec4() const | Vec8 | |
Vec8()=default | Vec8 | |
Vec8(const Vec8 &inRHS)=default | Vec8 | |
Vec8(__m256 inRHS) | Vec8 | inline |
Vec8(Vec4Arg inLo, Vec4Arg inHi) | Vec8 |