Jolt Physics
A multi core friendly Game Physics Engine
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VehicleEngine Member List

This is the complete list of members for VehicleEngine, including all inherited members.

AllowSleep() constVehicleEngineinline
ApplyDamping(float inDeltaTime)VehicleEngine
ApplyTorque(float inTorque, float inDeltaTime)VehicleEngine
cAngularVelocityToRPMVehicleEnginestatic
ClampRPM()VehicleEngineinline
ConvertRPMToAngle(float inRPM) constVehicleEngineinline
DrawRPM(DebugRenderer *inRenderer, RVec3Arg inPosition, Vec3Arg inForward, Vec3Arg inUp, float inSize, float inShiftDownRPM, float inShiftUpRPM) constVehicleEngine
GetAngularVelocity() constVehicleEngineinline
GetCurrentRPM() constVehicleEngineinline
GetTorque(float inAcceleration) constVehicleEngineinline
mAngularDampingVehicleEngineSettings
mInertiaVehicleEngineSettings
mMaxRPMVehicleEngineSettings
mMaxTorqueVehicleEngineSettings
mMinRPMVehicleEngineSettings
mNormalizedTorqueVehicleEngineSettings
RestoreBinaryState(StreamIn &inStream)VehicleEngineSettings
RestoreState(StateRecorder &inStream)VehicleEngine
SaveBinaryState(StreamOut &inStream) constVehicleEngineSettings
SaveState(StateRecorder &inStream) constVehicleEngine
SetCurrentRPM(float inRPM)VehicleEngineinline
VehicleEngineSettings()VehicleEngineSettings