Jolt Physics
A multi core friendly Game Physics Engine
|
This is the complete list of members for CompoundShape::CollidePointVisitor, including all inherited members.
CollidePointVisitor(Vec3Arg inPoint, const CompoundShape *inShape, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) | CompoundShape::CollidePointVisitor | inline |
mCollector | CompoundShape::CollidePointVisitor | |
mPoint | CompoundShape::CollidePointVisitor | |
mShapeFilter | CompoundShape::CollidePointVisitor | |
mSubShapeBits | CompoundShape::CollidePointVisitor | |
mSubShapeIDCreator | CompoundShape::CollidePointVisitor | |
ShouldAbort() const | CompoundShape::CollidePointVisitor | inline |
TestBounds(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ) const | CompoundShape::CollidePointVisitor | inline |
VisitShape(const SubShape &inSubShape, uint32 inSubShapeIndex) | CompoundShape::CollidePointVisitor | inline |