Jolt Physics
A multi core friendly Game Physics Engine
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HeightFieldShape::HSGetTrianglesContext Member List

This is the complete list of members for HeightFieldShape::HSGetTrianglesContext, including all inherited members.

HSGetTrianglesContext(const HeightFieldShape *inShape, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale)HeightFieldShape::HSGetTrianglesContextinline
mDecodeCtxHeightFieldShape::HSGetTrianglesContext
mHeightFieldScaleHeightFieldShape::HSGetTrianglesContext
mIsInsideOutHeightFieldShape::HSGetTrianglesContext
mLocalBoxHeightFieldShape::HSGetTrianglesContext
mLocalToWorldHeightFieldShape::HSGetTrianglesContext
mMaterialsHeightFieldShape::HSGetTrianglesContext
mMaxTrianglesRequestedHeightFieldShape::HSGetTrianglesContext
mNumTrianglesFoundHeightFieldShape::HSGetTrianglesContext
mShapeHeightFieldShape::HSGetTrianglesContext
mShouldAbortHeightFieldShape::HSGetTrianglesContext
mTriangleVerticesHeightFieldShape::HSGetTrianglesContext
ShouldAbort() constHeightFieldShape::HSGetTrianglesContextinline
ShouldVisitRangeBlock(int inStackTop) constHeightFieldShape::HSGetTrianglesContextinline
VisitRangeBlock(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop) constHeightFieldShape::HSGetTrianglesContextinline
VisitTriangle(uint inX, uint inY, uint inTriangle, Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2)HeightFieldShape::HSGetTrianglesContextinline