Jolt Physics
A multi core friendly Game Physics Engine
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MeshShape::MSGetTrianglesContext Member List

This is the complete list of members for MeshShape::MSGetTrianglesContext, including all inherited members.

mDecodeCtxMeshShape::MSGetTrianglesContext
mIsInsideOutMeshShape::MSGetTrianglesContext
mLocalBoxMeshShape::MSGetTrianglesContext
mLocalToWorldMeshShape::MSGetTrianglesContext
mMaterialsMeshShape::MSGetTrianglesContext
mMaxTrianglesRequestedMeshShape::MSGetTrianglesContext
mMeshScaleMeshShape::MSGetTrianglesContext
mNumTrianglesFoundMeshShape::MSGetTrianglesContext
MSGetTrianglesContext(const MeshShape *inShape, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale)MeshShape::MSGetTrianglesContextinline
mShapeMeshShape::MSGetTrianglesContext
mShouldAbortMeshShape::MSGetTrianglesContext
mTriangleVerticesMeshShape::MSGetTrianglesContext
ShouldAbort() constMeshShape::MSGetTrianglesContextinline
ShouldVisitNode(int inStackTop) constMeshShape::MSGetTrianglesContextinline
VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop) constMeshShape::MSGetTrianglesContextinline
VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, uint32 inTriangleBlockID)MeshShape::MSGetTrianglesContextinline