This is the complete list of members for MeshShape::MSGetTrianglesContext, including all inherited members.
mDecodeCtx | MeshShape::MSGetTrianglesContext | |
mIsInsideOut | MeshShape::MSGetTrianglesContext | |
mLocalBox | MeshShape::MSGetTrianglesContext | |
mLocalToWorld | MeshShape::MSGetTrianglesContext | |
mMaterials | MeshShape::MSGetTrianglesContext | |
mMaxTrianglesRequested | MeshShape::MSGetTrianglesContext | |
mMeshScale | MeshShape::MSGetTrianglesContext | |
mNumTrianglesFound | MeshShape::MSGetTrianglesContext | |
MSGetTrianglesContext(const MeshShape *inShape, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) | MeshShape::MSGetTrianglesContext | inline |
mShape | MeshShape::MSGetTrianglesContext | |
mShouldAbort | MeshShape::MSGetTrianglesContext | |
mTriangleVertices | MeshShape::MSGetTrianglesContext | |
ShouldAbort() const | MeshShape::MSGetTrianglesContext | inline |
ShouldVisitNode(int inStackTop) const | MeshShape::MSGetTrianglesContext | inline |
VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop) const | MeshShape::MSGetTrianglesContext | inline |
VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, uint32 inTriangleBlockID) | MeshShape::MSGetTrianglesContext | inline |