Jolt Physics
A multi core friendly Game Physics Engine
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ShapeCast Member List

This is the complete list of members for ShapeCast, including all inherited members.

GetPointOnRay(float inFraction) constShapeCastT< Vec3, Mat44, ShapeCast >inline
mCenterOfMassStartShapeCastT< Vec3, Mat44, ShapeCast >
mDirectionShapeCastT< Vec3, Mat44, ShapeCast >
mScaleShapeCastT< Vec3, Mat44, ShapeCast >
mShapeShapeCastT< Vec3, Mat44, ShapeCast >
mShapeWorldBoundsShapeCastT< Vec3, Mat44, ShapeCast >
PostTransformed(typename Mat::ArgType inTransform) constShapeCastT< Vec3, Mat44, ShapeCast >inline
PostTranslated(typename Vec::ArgType inTranslation) constShapeCastT< Vec3, Mat44, ShapeCast >inline
sFromWorldTransform(const Shape *inShape, Vec3Arg inScale, typename Mat::ArgType inWorldTransform, Vec3Arg inDirection)ShapeCastT< Vec3, Mat44, ShapeCast >inlinestatic
ShapeCastT(const Shape *inShape, Vec3Arg inScale, typename Mat::ArgType inCenterOfMassStart, Vec3Arg inDirection, const AABox &inWorldSpaceBounds)ShapeCastT< Vec3, Mat44, ShapeCast >inline
ShapeCastT(const Shape *inShape, Vec3Arg inScale, typename Mat::ArgType inCenterOfMassStart, Vec3Arg inDirection)ShapeCastT< Vec3, Mat44, ShapeCast >inline