#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
JPH_EXPORT void EstimateCollisionResponse(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, CollisionEstimationResult &outResult, float inCombinedFriction, float inCombinedRestitution, float inMinVelocityForRestitution=1.0f, uint inNumIterations=10)
Definition: EstimateCollisionResponse.cpp:12
Definition: EstimateCollisionResponse.h:23
float mFrictionImpulse2
Estimated friction impulses in the direction of tangent 2 (kg m / s)
Definition: EstimateCollisionResponse.h:26
float mContactImpulse
Estimated contact impulses (kg m / s)
Definition: EstimateCollisionResponse.h:24
float mFrictionImpulse1
Estimated friction impulses in the direction of tangent 1 (kg m / s)
Definition: EstimateCollisionResponse.h:25
A structure that contains the estimated contact and friction impulses and the resulting body velociti...
Definition: EstimateCollisionResponse.h:13
Vec3 mLinearVelocity2
The estimated linear velocity of body 2 after collision.
Definition: EstimateCollisionResponse.h:16
Vec3 mAngularVelocity1
The estimated angular velocity of body 1 after collision.
Definition: EstimateCollisionResponse.h:15
Vec3 mTangent2
Second normalized tangent of contact normal (forms a basis with mTangent1 and mWorldSpaceNormal)
Definition: EstimateCollisionResponse.h:20
Vec3 mTangent1
Normalized tangent of contact normal.
Definition: EstimateCollisionResponse.h:19
Impulses mImpulses
Definition: EstimateCollisionResponse.h:31
Vec3 mLinearVelocity1
The estimated linear velocity of body 1 after collision.
Definition: EstimateCollisionResponse.h:14
Vec3 mAngularVelocity2
The estimated angular velocity of body 2 after collision.
Definition: EstimateCollisionResponse.h:17