14static constexpr HalfFloat HALF_FLT_MAX = 0x7bff;
15static constexpr HalfFloat HALF_FLT_MAX_NEGATIVE = 0xfbff;
16static constexpr HalfFloat HALF_FLT_INF = 0x7c00;
17static constexpr HalfFloat HALF_FLT_INF_NEGATIVE = 0xfc00;
18static constexpr HalfFloat HALF_FLT_NANQ = 0x7e00;
19static constexpr HalfFloat HALF_FLT_NANQ_NEGATIVE = 0xfe00;
24static constexpr int FLOAT_SIGN_POS = 31;
25static constexpr int FLOAT_EXPONENT_POS = 23;
26static constexpr int FLOAT_EXPONENT_BITS = 8;
27static constexpr int FLOAT_EXPONENT_MASK = (1 << FLOAT_EXPONENT_BITS) - 1;
28static constexpr int FLOAT_EXPONENT_BIAS = 127;
29static constexpr int FLOAT_MANTISSA_BITS = 23;
30static constexpr int FLOAT_MANTISSA_MASK = (1 << FLOAT_MANTISSA_BITS) - 1;
31static constexpr int FLOAT_EXPONENT_AND_MANTISSA_MASK = FLOAT_MANTISSA_MASK + (FLOAT_EXPONENT_MASK << FLOAT_EXPONENT_POS);
34static constexpr int HALF_FLT_SIGN_POS = 15;
35static constexpr int HALF_FLT_EXPONENT_POS = 10;
36static constexpr int HALF_FLT_EXPONENT_BITS = 5;
37static constexpr int HALF_FLT_EXPONENT_MASK = (1 << HALF_FLT_EXPONENT_BITS) - 1;
38static constexpr int HALF_FLT_EXPONENT_BIAS = 15;
39static constexpr int HALF_FLT_MANTISSA_BITS = 10;
40static constexpr int HALF_FLT_MANTISSA_MASK = (1 << HALF_FLT_MANTISSA_BITS) - 1;
41static constexpr int HALF_FLT_EXPONENT_AND_MANTISSA_MASK = HALF_FLT_MANTISSA_MASK + (HALF_FLT_EXPONENT_MASK << HALF_FLT_EXPONENT_POS);
52template <
int RoundingMode>
56 uint32 value = BitCast<uint32>(inV);
59 uint32 exponent = (value >> FLOAT_EXPONENT_POS) & FLOAT_EXPONENT_MASK;
62 uint32 mantissa = value & FLOAT_MANTISSA_MASK;
65 HalfFloat hf_sign =
HalfFloat(value >> (FLOAT_SIGN_POS - HALF_FLT_SIGN_POS)) & (1 << HALF_FLT_SIGN_POS);
68 if (exponent == FLOAT_EXPONENT_MASK)
69 return hf_sign | (mantissa == 0? HALF_FLT_INF : HALF_FLT_NANQ);
72 int rebiased_exponent = int(exponent) - FLOAT_EXPONENT_BIAS + HALF_FLT_EXPONENT_BIAS;
75 if (rebiased_exponent >= HALF_FLT_EXPONENT_MASK)
78 return hf_sign | (round_up? HALF_FLT_INF : HALF_FLT_MAX);
82 if (rebiased_exponent < -HALF_FLT_MANTISSA_BITS)
85 return hf_sign | (round_up? 1 : 0);
90 if (rebiased_exponent <= 0)
94 mantissa |= 1 << FLOAT_MANTISSA_BITS;
95 shift = FLOAT_MANTISSA_BITS - HALF_FLT_MANTISSA_BITS + 1 - rebiased_exponent;
100 hf_exponent =
HalfFloat(rebiased_exponent << HALF_FLT_EXPONENT_POS);
101 shift = FLOAT_MANTISSA_BITS - HALF_FLT_MANTISSA_BITS;
106 HalfFloat hf = hf_sign | hf_exponent | hf_mantissa;
109 uint remainder = mantissa & ((1 << shift) - 1);
114 uint round_threshold = 1 << (shift - 1);
115 if (remainder > round_threshold
116 || (remainder == round_threshold && (hf_mantissa & 1)))
122 bool round_up = (hf_sign == 0) == (RoundingMode ==
ROUND_TO_POS_INF) && remainder != 0;
131template <
int RoundingMode>
140 __m128 val = _mm_load_ss(&inV);
141 switch (RoundingMode)
144 hf.u128 = _mm_cvtps_ph(val, _MM_FROUND_TO_NEG_INF);
147 hf.u128 = _mm_cvtps_ph(val, _MM_FROUND_TO_POS_INF);
150 hf.u128 = _mm_cvtps_ph(val, _MM_FROUND_TO_NEAREST_INT);
155 return FromFloatFallback<RoundingMode>(inV);
181 UVec4 result_exponent_mantissa =
UVec4::sSelect(
UVec4::sSelect(exponent_mantissa, exponent_mantissa_nan_inf, is_nan_inf), exponent_mantissa_denormalized, is_denormalized);
193#if defined(JPH_USE_F16C)
194 return _mm_cvtph_ps(inValue.
mValue);
195#elif defined(JPH_USE_NEON)
196 return vcvt_f32_f16(vreinterpret_f16_u32(vget_low_u32(inValue.
mValue)));
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
std::uint32_t uint32
Definition: Core.h:455
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
std::uint16_t uint16
Definition: Core.h:454
uint16 HalfFloat
Definition: HalfFloat.h:11
JPH_INLINE UVec4 LogicalShiftLeft() const
Shift all components by Count bits to the left (filling with zeros from the left)
JPH_INLINE UVec4 Expand4Uint16Lo() const
Takes the lower 4 16 bits and expands them to X, Y, Z and W.
Definition: UVec4.inl:460
static JPH_INLINE UVec4 sReplicate(uint32 inV)
Replicate int inV across all components.
Definition: UVec4.inl:56
static JPH_INLINE UVec4 sAnd(UVec4Arg inV1, UVec4Arg inV2)
Logical and (component wise)
Definition: UVec4.inl:199
static JPH_INLINE UVec4 sEquals(UVec4Arg inV1, UVec4Arg inV2)
Equals (component wise)
Definition: UVec4.inl:143
static JPH_INLINE UVec4 sOr(UVec4Arg inV1, UVec4Arg inV2)
Logical or (component wise)
Definition: UVec4.inl:171
Type mValue
Definition: UVec4.h:211
static JPH_INLINE UVec4 sZero()
Vector with all zeros.
Definition: UVec4.inl:45
static JPH_INLINE UVec4 sSelect(UVec4Arg inV1, UVec4Arg inV2, UVec4Arg inControl)
Component wise select, returns inV1 when highest bit of inControl = 0 and inV2 when highest bit of in...
Definition: UVec4.inl:157
JPH_INLINE Vec4 ReinterpretAsFloat() const
Reinterpret UVec4 as a Vec4 (doesn't change the bits)
Definition: UVec4.inl:337
Definition: HalfFloat.h:21
Vec4 ToFloatFallback(UVec4Arg inValue)
Convert 4 half floats (lower 64 bits) to floats, fallback version when no intrinsics available.
Definition: HalfFloat.h:160
JPH_INLINE Vec4 ToFloat(UVec4Arg inValue)
Convert 4 half floats (lower 64 bits) to floats.
Definition: HalfFloat.h:191
JPH_INLINE HalfFloat FromFloat(float inV)
Convert a float (32-bits) to a half float (16-bits)
Definition: HalfFloat.h:132
ERoundingMode
Define half-float rounding modes.
Definition: HalfFloat.h:45
@ ROUND_TO_NEG_INF
Round to negative infinity.
Definition: HalfFloat.h:46
@ ROUND_TO_POS_INF
Round to positive infinity.
Definition: HalfFloat.h:47
@ ROUND_TO_NEAREST
Round to nearest value.
Definition: HalfFloat.h:48
HalfFloat FromFloatFallback(float inV)
Convert a float (32-bits) to a half float (16-bits), fallback version when no intrinsics available.
Definition: HalfFloat.h:53