Jolt Physics
A multi core friendly Game Physics Engine
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MeshShape.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
12#ifdef JPH_DEBUG_RENDERER
14#endif // JPH_DEBUG_RENDERER
15
17
18class ConvexShape;
20
23{
24public:
26
27
28 MeshShapeSettings() = default;
29
31 MeshShapeSettings(const TriangleList &inTriangles, PhysicsMaterialList inMaterials = PhysicsMaterialList());
33
35 void Sanitize();
36
37 // See: ShapeSettings
38 virtual ShapeResult Create() const override;
39
41 VertexList mTriangleVertices;
42
49 IndexedTriangleList mIndexedTriangles;
50
53
56 uint mMaxTrianglesPerLeaf = 8;
57
61 float mActiveEdgeCosThresholdAngle = 0.996195f; // cos(5 degrees)
62};
63
67class JPH_EXPORT MeshShape final : public Shape
68{
69public:
71
74 MeshShape(const MeshShapeSettings &inSettings, ShapeResult &outResult);
75
76 // See Shape::MustBeStatic
77 virtual bool MustBeStatic() const override { return true; }
78
79 // See Shape::GetLocalBounds
80 virtual AABox GetLocalBounds() const override;
81
82 // See Shape::GetSubShapeIDBitsRecursive
83 virtual uint GetSubShapeIDBitsRecursive() const override;
84
85 // See Shape::GetInnerRadius
86 virtual float GetInnerRadius() const override { return 0.0f; }
87
88 // See Shape::GetMassProperties
89 virtual MassProperties GetMassProperties() const override;
90
91 // See Shape::GetMaterial
92 virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override;
93
95 const PhysicsMaterialList & GetMaterialList() const { return mMaterials; }
96
99 uint GetMaterialIndex(const SubShapeID &inSubShapeID) const;
100
101 // See Shape::GetSurfaceNormal
102 virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
103
104 // See Shape::GetSupportingFace
105 virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
106
107#ifdef JPH_DEBUG_RENDERER
108 // See Shape::Draw
109 virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
110#endif // JPH_DEBUG_RENDERER
111
112 // See Shape::CastRay
113 virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
114 virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
115
119 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
120
121 // See: Shape::CollideSoftBodyVertices
122 virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
123
124 // See Shape::GetTrianglesStart
125 virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
126
127 // See Shape::GetTrianglesNext
128 virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
129
130 // See Shape::GetSubmergedVolume
131 virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override { JPH_ASSERT(false, "Not supported"); }
132
133 // See Shape
134 virtual void SaveBinaryState(StreamOut &inStream) const override;
135 virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const override;
136 virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override;
137
138 // See Shape::GetStats
139 virtual Stats GetStats() const override;
140
141 // See Shape::GetVolume
142 virtual float GetVolume() const override { return 0; }
143
144#ifdef JPH_DEBUG_RENDERER
145 // Settings
148#endif // JPH_DEBUG_RENDERER
149
150 // Register shape functions with the registry
151 static void sRegister();
152
153protected:
154 // See: Shape::RestoreBinaryState
155 virtual void RestoreBinaryState(StreamIn &inStream) override;
156
157private:
158 struct MSGetTrianglesContext;
159
160 static constexpr int NumTriangleBits = 3;
161 static constexpr int MaxTrianglesPerLeaf = 1 << NumTriangleBits;
162
164 static void sFindActiveEdges(const MeshShapeSettings &inSettings, IndexedTriangleList &ioIndices);
165
167 template <class Visitor>
168 void WalkTree(Visitor &ioVisitor) const;
169
171 template <class Visitor>
172 void WalkTreePerTriangle(const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor) const;
173
175 inline void DecodeSubShapeID(const SubShapeID &inSubShapeID, const void *&outTriangleBlock, uint32 &outTriangleIndex) const;
176
177 // Helper functions called by CollisionDispatch
178 static void sCollideConvexVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
179 static void sCollideSphereVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
180 static void sCastConvexVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
181 static void sCastSphereVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
182
184 PhysicsMaterialList mMaterials;
185
186 ByteBuffer mTree;
187
189 enum ETriangleFlags
190 {
192 FLAGS_MATERIAL_BITS = 5,
193 FLAGS_MATERIAL_MASK = (1 << FLAGS_MATERIAL_BITS) - 1,
194
196 FLAGS_ACTIVE_EGDE_SHIFT = FLAGS_MATERIAL_BITS,
197 FLAGS_ACTIVE_EDGE_BITS = 3,
198 FLAGS_ACTIVE_EDGE_MASK = (1 << FLAGS_ACTIVE_EDGE_BITS) - 1
199 };
200
201#ifdef JPH_DEBUG_RENDERER
202 mutable DebugRenderer::GeometryRef mGeometry;
203 mutable bool mCachedTrianglesColoredPerGroup = false;
204 mutable bool mCachedUseMaterialColors = false;
205#endif // JPH_DEBUG_RENDERER
206};
207
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
std::uint32_t uint32
Definition: Core.h:455
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:74
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:57
@ Mesh
Used by MeshShape.
Axis aligned box.
Definition: AABox.h:16
Simple byte buffer, aligned to a cache line.
Definition: ByteBuffer.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: MeshShape.h:68
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition: MeshShape.h:131
JPH_OVERRIDE_NEW_DELETE MeshShape()
Constructor.
Definition: MeshShape.h:73
static bool sDrawTriangleGroups
Definition: MeshShape.h:146
virtual float GetVolume() const override
Definition: MeshShape.h:142
virtual float GetInnerRadius() const override
Definition: MeshShape.h:86
static bool sDrawTriangleOutlines
Definition: MeshShape.h:147
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition: MeshShape.h:77
const PhysicsMaterialList & GetMaterialList() const
Get the list of all materials.
Definition: MeshShape.h:95
Class that constructs a MeshShape.
Definition: MeshShape.h:23
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Definition: Quat.h:33
Specialization of cast result against a shape.
Definition: CastResult.h:30
Settings to be passed with a ray cast.
Definition: RayCast.h:70
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:178
Definition: Shape.h:139
Definition: SoftBodyVertex.h:16
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Definition: Vec3.h:17
Definition: MeshShape.cpp:940
Definition: RayCast.h:47
Definition: ShapeCast.h:69