12#ifdef JPH_DEBUG_RENDERER
56 uint mMaxTrianglesPerLeaf = 8;
61 float mActiveEdgeCosThresholdAngle = 0.996195f;
80 virtual AABox GetLocalBounds()
const override;
83 virtual uint GetSubShapeIDBitsRecursive()
const override;
102 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
105 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
107#ifdef JPH_DEBUG_RENDERER
122 virtual void CollideSoftBodyVertices(
Mat44Arg inCenterOfMassTransform,
Vec3Arg inScale,
SoftBodyVertex *ioVertices,
uint inNumVertices,
float inDeltaTime,
Vec3Arg inDisplacementDueToGravity,
int inCollidingShapeIndex)
const override;
125 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
128 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
134 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
139 virtual Stats GetStats()
const override;
144#ifdef JPH_DEBUG_RENDERER
151 static void sRegister();
155 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
160 static constexpr int NumTriangleBits = 3;
161 static constexpr int MaxTrianglesPerLeaf = 1 << NumTriangleBits;
167 template <
class Visitor>
168 void WalkTree(Visitor &ioVisitor)
const;
171 template <
class Visitor>
172 void WalkTreePerTriangle(
const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor)
const;
175 inline void DecodeSubShapeID(
const SubShapeID &inSubShapeID,
const void *&outTriangleBlock,
uint32 &outTriangleIndex)
const;
178 static void sCollideConvexVsMesh(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
179 static void sCollideSphereVsMesh(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
192 FLAGS_MATERIAL_BITS = 5,
193 FLAGS_MATERIAL_MASK = (1 << FLAGS_MATERIAL_BITS) - 1,
196 FLAGS_ACTIVE_EGDE_SHIFT = FLAGS_MATERIAL_BITS,
197 FLAGS_ACTIVE_EDGE_BITS = 3,
198 FLAGS_ACTIVE_EDGE_MASK = (1 << FLAGS_ACTIVE_EDGE_BITS) - 1
201#ifdef JPH_DEBUG_RENDERER
203 mutable bool mCachedTrianglesColoredPerGroup =
false;
204 mutable bool mCachedUseMaterialColors =
false;
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
std::uint32_t uint32
Definition: Core.h:455
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:74
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:57
Axis aligned box.
Definition: AABox.h:16
Simple byte buffer, aligned to a cache line.
Definition: ByteBuffer.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: MeshShape.h:68
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition: MeshShape.h:131
JPH_OVERRIDE_NEW_DELETE MeshShape()
Constructor.
Definition: MeshShape.h:73
static bool sDrawTriangleGroups
Definition: MeshShape.h:146
virtual float GetVolume() const override
Definition: MeshShape.h:142
virtual float GetInnerRadius() const override
Definition: MeshShape.h:86
static bool sDrawTriangleOutlines
Definition: MeshShape.h:147
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition: MeshShape.h:77
const PhysicsMaterialList & GetMaterialList() const
Get the list of all materials.
Definition: MeshShape.h:95
Class that constructs a MeshShape.
Definition: MeshShape.h:23
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Specialization of cast result against a shape.
Definition: CastResult.h:30
Settings to be passed with a ray cast.
Definition: RayCast.h:70
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:178
Definition: SoftBodyVertex.h:16
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Definition: MeshShape.cpp:940
Definition: ShapeCast.h:69