Jolt Physics
A multi core friendly Game Physics Engine
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ObjectStreamTextIn.h
Go to the documentation of this file.
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <
Jolt/ObjectStream/ObjectStreamIn.h
>
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#ifdef JPH_OBJECT_STREAM
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JPH_NAMESPACE_BEGIN
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class
JPH_EXPORT
ObjectStreamTextIn
:
public
ObjectStreamIn
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{
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public
:
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JPH_OVERRIDE_NEW_DELETE
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explicit
ObjectStreamTextIn
(istream &inStream);
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virtual
bool
ReadDataType
(
EOSDataType
&outType)
override
;
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virtual
bool
ReadName
(
String
&outName)
override
;
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virtual
bool
ReadIdentifier
(
Identifier
&outIdentifier)
override
;
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virtual
bool
ReadCount
(
uint32
&outCount)
override
;
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virtual
bool
ReadPrimitiveData
(
uint8
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
uint16
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
int
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
uint32
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
uint64
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
float
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
double
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
bool
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
String
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
Float3
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
Double3
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
Vec3
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
DVec3
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
Vec4
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
Quat
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
Mat44
&outPrimitive)
override
;
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virtual
bool
ReadPrimitiveData
(
DMat44
&outPrimitive)
override
;
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private
:
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bool
ReadChar(
char
&outChar);
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bool
ReadWord(
String
&outWord);
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};
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JPH_NAMESPACE_END
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#endif
// JPH_OBJECT_STREAM
uint8
std::uint8_t uint8
Definition:
Core.h:453
JPH_EXPORT
#define JPH_EXPORT
Definition:
Core.h:236
uint64
std::uint64_t uint64
Definition:
Core.h:456
JPH_NAMESPACE_END
#define JPH_NAMESPACE_END
Definition:
Core.h:378
uint32
std::uint32_t uint32
Definition:
Core.h:455
JPH_NAMESPACE_BEGIN
#define JPH_NAMESPACE_BEGIN
Definition:
Core.h:372
uint16
std::uint16_t uint16
Definition:
Core.h:454
JPH_OVERRIDE_NEW_DELETE
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition:
Memory.h:31
ObjectStreamIn.h
String
std::basic_string< char, std::char_traits< char >, STLAllocator< char > > String
Definition:
STLAllocator.h:107
EOSDataType
EOSDataType
Data type.
Definition:
SerializableAttribute.h:17
DMat44
Holds a 4x4 matrix of floats with the last column consisting of doubles.
Definition:
DMat44.h:13
DVec3
Definition:
DVec3.h:14
Double3
Class that holds 3 doubles. Used as a storage class. Convert to DVec3 for calculations.
Definition:
Double3.h:13
Float3
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition:
Float3.h:13
IObjectStreamIn::ReadDataType
virtual bool ReadDataType(EOSDataType &outType)=0
IObjectStreamIn::ReadIdentifier
virtual bool ReadIdentifier(Identifier &outIdentifier)=0
IObjectStreamIn::ReadName
virtual bool ReadName(String &outName)=0
IObjectStreamIn::ReadCount
virtual bool ReadCount(uint32 &outCount)=0
IObjectStreamIn::ReadPrimitiveData
virtual bool ReadPrimitiveData(uint8 &outPrimitive)=0
Mat44
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition:
Mat44.h:13
ObjectStream::Identifier
uint32 Identifier
Identifier for objects.
Definition:
ObjectStream.h:33
ObjectStreamIn
Definition:
ObjectStreamIn.h:23
ObjectStreamTextIn
Implementation of ObjectStream text input stream.
Definition:
ObjectStreamTextIn.h:15
Quat
Definition:
Quat.h:33
Vec3
Definition:
Vec3.h:17
Vec4
Definition:
Vec4.h:14
Jolt
ObjectStream
ObjectStreamTextIn.h
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