Jolt Physics
A multi core friendly Game Physics Engine
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ObjectStreamTextOut.h
Go to the documentation of this file.
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <
Jolt/ObjectStream/ObjectStreamOut.h
>
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#ifdef JPH_OBJECT_STREAM
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JPH_NAMESPACE_BEGIN
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class
JPH_EXPORT
ObjectStreamTextOut
:
public
ObjectStreamOut
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{
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public
:
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JPH_OVERRIDE_NEW_DELETE
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explicit
ObjectStreamTextOut
(ostream &inStream);
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virtual
void
WriteDataType
(
EOSDataType
inType)
override
;
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virtual
void
WriteName
(
const
char
*inName)
override
;
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virtual
void
WriteIdentifier
(
Identifier
inIdentifier)
override
;
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virtual
void
WriteCount
(
uint32
inCount)
override
;
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virtual
void
WritePrimitiveData
(
const
uint8
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
uint16
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
int
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
uint32
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
uint64
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
float
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
double
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
bool
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
String
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
Float3
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
Double3
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
Vec3
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
DVec3
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
Vec4
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
Quat
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
Mat44
&inPrimitive)
override
;
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virtual
void
WritePrimitiveData
(
const
DMat44
&inPrimitive)
override
;
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virtual
void
HintNextItem
()
override
;
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virtual
void
HintIndentUp
()
override
;
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virtual
void
HintIndentDown
()
override
;
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private
:
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void
WriteChar(
char
inChar);
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void
WriteWord(
const
string_view &inWord);
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int
mIndentation = 0;
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};
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JPH_NAMESPACE_END
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#endif
// JPH_OBJECT_STREAM
uint8
std::uint8_t uint8
Definition:
Core.h:453
JPH_EXPORT
#define JPH_EXPORT
Definition:
Core.h:236
uint64
std::uint64_t uint64
Definition:
Core.h:456
JPH_NAMESPACE_END
#define JPH_NAMESPACE_END
Definition:
Core.h:378
uint32
std::uint32_t uint32
Definition:
Core.h:455
JPH_NAMESPACE_BEGIN
#define JPH_NAMESPACE_BEGIN
Definition:
Core.h:372
uint16
std::uint16_t uint16
Definition:
Core.h:454
JPH_OVERRIDE_NEW_DELETE
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition:
Memory.h:31
ObjectStreamOut.h
String
std::basic_string< char, std::char_traits< char >, STLAllocator< char > > String
Definition:
STLAllocator.h:107
EOSDataType
EOSDataType
Data type.
Definition:
SerializableAttribute.h:17
DMat44
Holds a 4x4 matrix of floats with the last column consisting of doubles.
Definition:
DMat44.h:13
DVec3
Definition:
DVec3.h:14
Double3
Class that holds 3 doubles. Used as a storage class. Convert to DVec3 for calculations.
Definition:
Double3.h:13
Float3
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition:
Float3.h:13
IObjectStreamOut::WritePrimitiveData
virtual void WritePrimitiveData(const uint8 &inPrimitive)=0
IObjectStreamOut::WriteIdentifier
virtual void WriteIdentifier(Identifier inIdentifier)=0
IObjectStreamOut::WriteDataType
virtual void WriteDataType(EOSDataType inType)=0
IObjectStreamOut::WriteCount
virtual void WriteCount(uint32 inCount)=0
IObjectStreamOut::WriteName
virtual void WriteName(const char *inName)=0
IObjectStreamOut::HintNextItem
virtual void HintNextItem()
Definition:
ObjectStream.h:108
IObjectStreamOut::HintIndentUp
virtual void HintIndentUp()
Definition:
ObjectStream.h:109
IObjectStreamOut::HintIndentDown
virtual void HintIndentDown()
Definition:
ObjectStream.h:110
Mat44
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition:
Mat44.h:13
ObjectStream::Identifier
uint32 Identifier
Identifier for objects.
Definition:
ObjectStream.h:33
ObjectStreamOut
Definition:
ObjectStreamOut.h:26
ObjectStreamTextOut
Implementation of ObjectStream text output stream.
Definition:
ObjectStreamTextOut.h:15
Quat
Definition:
Quat.h:33
Vec3
Definition:
Vec3.h:17
Vec4
Definition:
Vec4.h:14
Jolt
ObjectStream
ObjectStreamTextOut.h
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