24    uint                            GetSubShapeIDBits() 
const;
 
   40#ifdef JPH_DEBUG_RENDERER 
 
   44#ifdef JPH_DEBUG_RENDERER 
   52    virtual int                     GetTrianglesNext(GetTrianglesContext &ioContext, 
int inMaxTrianglesRequested, 
Float3 *outTriangleVertices, 
const PhysicsMaterial **outMaterials = 
nullptr) 
const override;
 
   53    virtual Stats                   
GetStats() 
const override;
 
   57    static void                     sRegister();
 
   61    static void                     sCollideConvexVsSoftBody(
const Shape *inShape1, 
const Shape *inShape2, 
Vec3Arg inScale1, 
Vec3Arg inScale2, 
Mat44Arg inCenterOfMassTransform1, 
Mat44Arg inCenterOfMassTransform2, 
const SubShapeIDCreator &inSubShapeIDCreator1, 
const SubShapeIDCreator &inSubShapeIDCreator2, 
const CollideShapeSettings &inCollideShapeSettings, 
CollideShapeCollector &ioCollector, 
const ShapeFilter &inShapeFilter);
 
   62    static void                     sCollideSphereVsSoftBody(
const Shape *inShape1, 
const Shape *inShape2, 
Vec3Arg inScale1, 
Vec3Arg inScale2, 
Mat44Arg inCenterOfMassTransform1, 
Mat44Arg inCenterOfMassTransform2, 
const SubShapeIDCreator &inSubShapeIDCreator1, 
const SubShapeIDCreator &inSubShapeIDCreator2, 
const CollideShapeSettings &inCollideShapeSettings, 
CollideShapeCollector &ioCollector, 
const ShapeFilter &inShapeFilter);
 
   66    struct SBSGetTrianglesContext;
 
@ SoftBody
Soft body consisting of a deformable shape.
 
#define JPH_EXPORT
Definition: Core.h:236
 
unsigned int uint
Definition: Core.h:452
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
std::uint32_t uint32
Definition: Core.h:455
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
 
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:74
 
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:57
 
Axis aligned box.
Definition: AABox.h:16
 
Class that contains all bodies.
Definition: BodyManager.h:44
 
Settings to be passed with a collision query.
Definition: CollideShape.h:94
 
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
 
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
 
Definition: DebugRenderer.h:47
 
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
 
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
Definition: PhysicsMaterial.h:23
 
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
 
Specialization of cast result against a shape.
Definition: CastResult.h:30
 
Settings to be passed with a ray cast.
Definition: RayCast.h:70
 
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
 
Filter class.
Definition: ShapeFilter.h:17
 
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:178
 
virtual float GetVolume() const =0
 
virtual AABox GetLocalBounds() const =0
Get local bounding box including convex radius, this box is centered around the center of mass rather...
 
virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const =0
 
virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
Definition: Shape.h:252
 
virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const =0
 
virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const =0
Get the material assigned to a particular sub shape ID.
 
virtual Stats GetStats() const =0
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
 
virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const =0
 
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy, RVec3Arg inBaseOffset) const =0
 
virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const =0
 
virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const =0
 
virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const =0
Draw the shape at a particular location with a particular color (debugging purposes)
 
virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const =0
 
This class contains the runtime information of a soft body.
Definition: SoftBodyMotionProperties.h:34
 
Shape used exclusively for soft bodies. Adds the ability to perform collision checks against soft bod...
Definition: SoftBodyShape.h:16
 
virtual uint GetSubShapeIDBitsRecursive() const override
Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this ...
Definition: SoftBodyShape.h:33
 
JPH_OVERRIDE_NEW_DELETE SoftBodyShape()
Constructor.
Definition: SoftBodyShape.h:21
 
virtual float GetInnerRadius() const override
Definition: SoftBodyShape.h:34
 
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition: SoftBodyShape.h:30
 
virtual MassProperties GetMassProperties() const override
Calculate the mass and inertia of this shape.
Definition: SoftBodyShape.h:35
 
virtual Vec3 GetCenterOfMass() const override
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition: SoftBodyShape.h:31
 
Definition: SoftBodyVertex.h:16
 
Definition: SubShapeID.h:108
 
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
 
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107
 
Definition: ShapeCast.h:69