Jolt Physics
A multi core friendly Game Physics Engine
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Swizzle.h
Go to the documentation of this file.
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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JPH_NAMESPACE_BEGIN
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enum
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{
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SWIZZLE_X
= 0,
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SWIZZLE_Y
= 1,
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SWIZZLE_Z
= 2,
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SWIZZLE_W
= 3,
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SWIZZLE_UNUSED
= 2,
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};
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JPH_NAMESPACE_END
JPH_NAMESPACE_END
#define JPH_NAMESPACE_END
Definition:
Core.h:378
JPH_NAMESPACE_BEGIN
#define JPH_NAMESPACE_BEGIN
Definition:
Core.h:372
SWIZZLE_Z
@ SWIZZLE_Z
Use the Z component.
Definition:
Swizzle.h:14
SWIZZLE_W
@ SWIZZLE_W
Use the W component.
Definition:
Swizzle.h:15
SWIZZLE_X
@ SWIZZLE_X
Use the X component.
Definition:
Swizzle.h:12
SWIZZLE_UNUSED
@ SWIZZLE_UNUSED
We always use the Z component when we don't specifically want to initialize a value,...
Definition:
Swizzle.h:16
SWIZZLE_Y
@ SWIZZLE_Y
Use the Y component.
Definition:
Swizzle.h:13
Jolt
Math
Swizzle.h
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