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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for CollideSphereVsTriangles, including all inherited members.
| Collide(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, const SubShapeID &inSubShapeID2) | CollideSphereVsTriangles | |
| CollideSphereVsTriangles(const SphereShape *inShape1, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeID &inSubShapeID1, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector) | CollideSphereVsTriangles | |
| mCollector | CollideSphereVsTriangles | protected | 
| mCollideShapeSettings | CollideSphereVsTriangles | protected | 
| mRadius | CollideSphereVsTriangles | protected | 
| mRadiusPlusMaxSeparationSq | CollideSphereVsTriangles | protected | 
| mScale2 | CollideSphereVsTriangles | protected | 
| mScaleSign2 | CollideSphereVsTriangles | protected | 
| mShape1 | CollideSphereVsTriangles | protected | 
| mSphereCenterIn2 | CollideSphereVsTriangles | protected | 
| mSubShapeID1 | CollideSphereVsTriangles | protected | 
| mTransform2 | CollideSphereVsTriangles | protected |