Jolt Physics
A multi core friendly Game Physics Engine
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CylinderShape Member List

This is the complete list of members for CylinderShape, including all inherited members.

AddRef() constRefTarget< Shape >inline
CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const overrideCylinderShapevirtual
CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const overrideCylinderShapevirtual
CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const overrideCylinderShapevirtual
cEmbeddedRefTarget< Shape >protectedstatic
cGetTrianglesMinTrianglesRequestedShapestatic
CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) constShapevirtual
CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const overrideCylinderShapevirtual
CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const overrideCylinderShapevirtual
ConvexShape(EShapeSubType inSubType)ConvexShapeinlineexplicit
ConvexShape(EShapeSubType inSubType, const ConvexShapeSettings &inSettings, ShapeResult &outResult)ConvexShapeinline
ConvexShape(EShapeSubType inSubType, const PhysicsMaterial *inMaterial)ConvexShapeinline
CylinderShape()CylinderShapeinline
CylinderShape(const CylinderShapeSettings &inSettings, ShapeResult &outResult)CylinderShape
CylinderShape(float inHalfHeight, float inRadius, float inConvexRadius=cDefaultConvexRadius, const PhysicsMaterial *inMaterial=nullptr)CylinderShape
Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const overrideCylinderShapevirtual
DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const overrideConvexShapevirtual
DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const overrideConvexShapevirtual
ESupportMode enum nameConvexShape
GetCenterOfMass() constShapeinlinevirtual
GetConvexRadius() constCylinderShapeinline
GetDensity() constConvexShapeinline
GetHalfHeight() constCylinderShapeinline
GetInnerRadius() const overrideCylinderShapeinlinevirtual
GetLocalBounds() const overrideCylinderShapevirtual
GetMassProperties() const overrideCylinderShapevirtual
GetMaterial(const SubShapeID &inSubShapeID) const overrideConvexShapeinlinevirtual
GetMaterial() constConvexShapeinline
GetRadius() constCylinderShapeinline
GetRefCount() constRefTarget< Shape >inline
GetStats() const overrideCylinderShapeinlinevirtual
GetStatsRecursive(VisitedShapes &ioVisitedShapes) constShapevirtual
GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const overrideConvexShapevirtual
Shape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy, RVec3Arg inBaseOffset) const =0Shapepure virtual
GetSubShapeIDBitsRecursive() const overrideConvexShapeinlinevirtual
GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) constShapevirtual
GetSubShapeUserData(const SubShapeID &inSubShapeID) constShapeinlinevirtual
GetSubType() constShapeinline
GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const overrideCylinderShapevirtual
GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const overrideCylinderShapevirtual
GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const overrideCylinderShapevirtual
GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const overrideCylinderShapevirtual
GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const overrideCylinderShapevirtual
GetType() constShapeinline
GetUserData() constShapeinline
GetVolume() const overrideCylinderShapeinlinevirtual
GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) constShapeinlinevirtual
GetWorldSpaceBounds(DMat44Arg inCenterOfMassTransform, Vec3Arg inScale) constShapeinline
IDToMaterialMap typedefShape
IDToShapeMap typedefShape
IsValidScale(Vec3Arg inScale) const overrideCylinderShapevirtual
MakeScaleValid(Vec3Arg inScale) const overrideCylinderShapevirtual
MaterialToIDMap typedefShape
mRefCountRefTarget< Shape >mutableprotected
MustBeStatic() constShapeinlinevirtual
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
RefTarget< Shape >::operator=(const RefTarget &)RefTarget< Shape >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget()=defaultRefTarget< Shape >inline
RefTarget(const RefTarget &)RefTarget< Shape >inline
Release() constRefTarget< Shape >inline
RestoreBinaryState(StreamIn &inStream) overrideCylinderShapeprotectedvirtual
RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) overrideConvexShapevirtual
RestoreSubShapeState(const ShapeRefC *inSubShapes, uint inNumShapes)Shapeinlinevirtual
SaveBinaryState(StreamOut &inStream) const overrideCylinderShapevirtual
SaveMaterialState(PhysicsMaterialList &outMaterials) const overrideConvexShapevirtual
Shape::SaveMaterialState(PhysicsMaterialList &outMaterials) constShapeinlinevirtual
SaveSubShapeState(ShapeList &outSubShapes) constShapeinlinevirtual
SaveWithChildren(StreamOut &inStream, ShapeToIDMap &ioShapeMap, MaterialToIDMap &ioMaterialMap) constShape
ScaleShape(Vec3Arg inScale) constShape
sCollidePointUsingRayCast(const Shape &inShape, Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter)Shapeprotectedstatic
sDrawSubmergedVolumesShapestatic
SetDensity(float inDensity)ConvexShapeinline
SetEmbedded() constRefTarget< Shape >inline
SetMaterial(const PhysicsMaterial *inMaterial)ConvexShapeinline
SetUserData(uint64 inUserData)Shapeinline
Shape(EShapeType inType, EShapeSubType inSubType)Shapeinline
Shape(EShapeType inType, EShapeSubType inSubType, const ShapeSettings &inSettings, ShapeResult &outResult)Shapeinline
ShapeResult typedefShape
ShapeToIDMap typedefShape
sInternalGetRefCountOffset()RefTarget< Shape >inlinestatic
sRegister()CylinderShapestatic
sRestoreFromBinaryState(StreamIn &inStream)Shapestatic
sRestoreWithChildren(StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap)Shapestatic
sUnitSphereTrianglesConvexShapeprotectedstatic
SupportingFace typedefShape
TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) constShapevirtual
VisitedShapes typedefShape
~RefTarget()RefTarget< Shape >inline
~Shape()=defaultShapevirtual