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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for CylinderShape::Cylinder, including all inherited members.
| Cylinder(float inHalfHeight, float inRadius, float inConvexRadius) | CylinderShape::Cylinder | inline | 
| GetConvexRadius() const override | CylinderShape::Cylinder | inlinevirtual | 
| GetSupport(Vec3Arg inDirection) const override | CylinderShape::Cylinder | inlinevirtual | 
| ~Support()=default | ConvexShape::Support | virtual |