![]()  | 
  
    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
This is the complete list of members for DebugRenderer::Geometry, including all inherited members.
| AddRef() const | RefTarget< Geometry > | inline | 
| cEmbedded | RefTarget< Geometry > | protectedstatic | 
| Geometry(const AABox &inBounds) | DebugRenderer::Geometry | inline | 
| Geometry(const Batch &inBatch, const AABox &inBounds) | DebugRenderer::Geometry | inline | 
| GetLOD(Vec3Arg inCameraPosition, const AABox &inWorldSpaceBounds, float inLODScaleSq) const | DebugRenderer::Geometry | inline | 
| GetRefCount() const | RefTarget< Geometry > | inline | 
| mBounds | DebugRenderer::Geometry | |
| mLODs | DebugRenderer::Geometry | |
| mRefCount | RefTarget< Geometry > | mutableprotected | 
| operator=(const RefTarget &) | RefTarget< Geometry > | inline | 
| RefTarget()=default | RefTarget< Geometry > | inline | 
| RefTarget(const RefTarget &) | RefTarget< Geometry > | inline | 
| Release() const | RefTarget< Geometry > | inline | 
| SetEmbedded() const | RefTarget< Geometry > | inline | 
| sInternalGetRefCountOffset() | RefTarget< Geometry > | inlinestatic | 
| ~RefTarget() | RefTarget< Geometry > | inline |