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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for JobSystemWithBarrier, including all inherited members.
| CreateBarrier() override | JobSystemWithBarrier | virtual | 
| CreateJob(const char *inName, ColorArg inColor, const JobFunction &inJobFunction, uint32 inNumDependencies=0)=0 | JobSystem | pure virtual | 
| DestroyBarrier(Barrier *inBarrier) override | JobSystemWithBarrier | virtual | 
| FreeJob(Job *inJob)=0 | JobSystem | protectedpure virtual | 
| GetMaxConcurrency() const =0 | JobSystem | pure virtual | 
| Init(uint inMaxBarriers) | JobSystemWithBarrier | |
| JobFunction typedef | JobSystem | |
| JobSystemWithBarrier(uint inMaxBarriers) | JobSystemWithBarrier | explicit | 
| JobSystemWithBarrier()=default | JobSystemWithBarrier | |
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| QueueJob(Job *inJob)=0 | JobSystem | protectedpure virtual | 
| QueueJobs(Job **inJobs, uint inNumJobs)=0 | JobSystem | protectedpure virtual | 
| WaitForJobs(Barrier *inBarrier) override | JobSystemWithBarrier | virtual | 
| ~JobSystem()=default | JobSystem | virtual | 
| ~JobSystemWithBarrier() override | JobSystemWithBarrier | virtual |