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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for NodeCodecQuadTreeHalfFloat< Alignment >::DecodingContext, including all inherited members.
| DecodingContext(const Header *inHeader) | NodeCodecQuadTreeHalfFloat< Alignment >::DecodingContext | inlineexplicit | 
| IsDoneWalking() const | NodeCodecQuadTreeHalfFloat< Alignment >::DecodingContext | inline | 
| sGetTriangleBlockStart(const uint8 *inBufferStart, uint inTriangleBlockID) | NodeCodecQuadTreeHalfFloat< Alignment >::DecodingContext | inlinestatic | 
| sTriangleBlockIDBits(const ByteBuffer &inTree) | NodeCodecQuadTreeHalfFloat< Alignment >::DecodingContext | inlinestatic | 
| WalkTree(const uint8 *inBufferStart, const TriangleContext &inTriangleContext, Visitor &ioVisitor) | NodeCodecQuadTreeHalfFloat< Alignment >::DecodingContext | inline |