Jolt Physics
A multi core friendly Game Physics Engine
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RotatedTranslatedShape Member List

This is the complete list of members for RotatedTranslatedShape, including all inherited members.

AddRef() constRefTarget< Shape >inline
CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const overrideRotatedTranslatedShapevirtual
CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const overrideRotatedTranslatedShapevirtual
cEmbeddedRefTarget< Shape >protectedstatic
cGetTrianglesMinTrianglesRequestedShapestatic
CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const overrideRotatedTranslatedShapevirtual
CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const overrideRotatedTranslatedShapevirtual
CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const overrideRotatedTranslatedShapevirtual
DecoratedShape(EShapeSubType inSubType)DecoratedShapeinlineexplicit
DecoratedShape(EShapeSubType inSubType, const Shape *inInnerShape)DecoratedShapeinline
DecoratedShape(EShapeSubType inSubType, const DecoratedShapeSettings &inSettings, ShapeResult &outResult)DecoratedShape
Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const overrideRotatedTranslatedShapevirtual
DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const overrideRotatedTranslatedShapevirtual
DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const overrideRotatedTranslatedShapevirtual
GetCenterOfMass() const overrideRotatedTranslatedShapeinlinevirtual
GetInnerRadius() const overrideRotatedTranslatedShapeinlinevirtual
GetInnerShape() constDecoratedShapeinline
GetLocalBounds() const overrideRotatedTranslatedShapevirtual
GetMassProperties() const overrideRotatedTranslatedShapevirtual
GetMaterial(const SubShapeID &inSubShapeID) const overrideDecoratedShapevirtual
GetPosition() constRotatedTranslatedShapeinline
GetRefCount() constRefTarget< Shape >inline
GetRotation() constRotatedTranslatedShapeinline
GetStats() const overrideRotatedTranslatedShapeinlinevirtual
GetStatsRecursive(VisitedShapes &ioVisitedShapes) const overrideDecoratedShapevirtual
GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const overrideRotatedTranslatedShapevirtual
DecoratedShape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy, RVec3Arg inBaseOffset) const =0Shapepure virtual
GetSubShapeIDBitsRecursive() const overrideDecoratedShapeinlinevirtual
GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const overrideRotatedTranslatedShapevirtual
GetSubShapeUserData(const SubShapeID &inSubShapeID) const overrideDecoratedShapevirtual
GetSubType() constShapeinline
GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const overrideRotatedTranslatedShapevirtual
GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const overrideRotatedTranslatedShapevirtual
GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const overrideRotatedTranslatedShapeinlinevirtual
GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const overrideRotatedTranslatedShapeinlinevirtual
GetType() constShapeinline
GetUserData() constShapeinline
GetVolume() const overrideRotatedTranslatedShapeinlinevirtual
GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const overrideRotatedTranslatedShapevirtual
GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) constRotatedTranslatedShapeinlinevirtual
GetWorldSpaceBounds(DMat44Arg inCenterOfMassTransform, Vec3Arg inScale) constRotatedTranslatedShapeinline
IDToMaterialMap typedefShape
IDToShapeMap typedefShape
IsValidScale(Vec3Arg inScale) const overrideRotatedTranslatedShapevirtual
MakeScaleValid(Vec3Arg inScale) const overrideRotatedTranslatedShapevirtual
MaterialToIDMap typedefShape
mInnerShapeDecoratedShapeprotected
mRefCountRefTarget< Shape >mutableprotected
MustBeStatic() const overrideDecoratedShapeinlinevirtual
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
RefTarget< Shape >::operator=(const RefTarget &)RefTarget< Shape >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget()=defaultRefTarget< Shape >inline
RefTarget(const RefTarget &)RefTarget< Shape >inline
Release() constRefTarget< Shape >inline
RestoreBinaryState(StreamIn &inStream) overrideRotatedTranslatedShapeprotectedvirtual
RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials)Shapeinlinevirtual
RestoreSubShapeState(const ShapeRefC *inSubShapes, uint inNumShapes) overrideDecoratedShapevirtual
RotatedTranslatedShape()RotatedTranslatedShapeinline
RotatedTranslatedShape(const RotatedTranslatedShapeSettings &inSettings, ShapeResult &outResult)RotatedTranslatedShape
RotatedTranslatedShape(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape)RotatedTranslatedShape
SaveBinaryState(StreamOut &inStream) const overrideRotatedTranslatedShapevirtual
SaveMaterialState(PhysicsMaterialList &outMaterials) constShapeinlinevirtual
SaveSubShapeState(ShapeList &outSubShapes) const overrideDecoratedShapevirtual
SaveWithChildren(StreamOut &inStream, ShapeToIDMap &ioShapeMap, MaterialToIDMap &ioMaterialMap) constShape
ScaleShape(Vec3Arg inScale) constShape
sCollidePointUsingRayCast(const Shape &inShape, Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter)Shapeprotectedstatic
sDrawSubmergedVolumesShapestatic
SetEmbedded() constRefTarget< Shape >inline
SetUserData(uint64 inUserData)Shapeinline
Shape(EShapeType inType, EShapeSubType inSubType)Shapeinline
Shape(EShapeType inType, EShapeSubType inSubType, const ShapeSettings &inSettings, ShapeResult &outResult)Shapeinline
ShapeResult typedefShape
ShapeToIDMap typedefShape
sInternalGetRefCountOffset()RefTarget< Shape >inlinestatic
sRegister()RotatedTranslatedShapestatic
sRestoreFromBinaryState(StreamIn &inStream)Shapestatic
sRestoreWithChildren(StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap)Shapestatic
SupportingFace typedefShape
TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const overrideRotatedTranslatedShapevirtual
VisitedShapes typedefShape
~RefTarget()RefTarget< Shape >inline
~Shape()=defaultShapevirtual