This is the complete list of members for ShapeCastResult, including all inherited members.
  | CollideShapeResult()=default | CollideShapeResult |  | 
  | CollideShapeResult(Vec3Arg inContactPointOn1, Vec3Arg inContactPointOn2, Vec3Arg inPenetrationAxis, float inPenetrationDepth, const SubShapeID &inSubShapeID1, const SubShapeID &inSubShapeID2, const BodyID &inBodyID2) | CollideShapeResult | inline | 
  | Face typedef | CollideShapeResult |  | 
  | GetEarlyOutFraction() const | ShapeCastResult | inline | 
  | mBodyID2 | CollideShapeResult |  | 
  | mContactPointOn1 | CollideShapeResult |  | 
  | mContactPointOn2 | CollideShapeResult |  | 
  | mFraction | ShapeCastResult |  | 
  | mIsBackFaceHit | ShapeCastResult |  | 
  | mPenetrationAxis | CollideShapeResult |  | 
  | mPenetrationDepth | CollideShapeResult |  | 
  | mShape1Face | CollideShapeResult |  | 
  | mShape2Face | CollideShapeResult |  | 
  | mSubShapeID1 | CollideShapeResult |  | 
  | mSubShapeID2 | CollideShapeResult |  | 
  | Reversed(Vec3Arg inWorldSpaceCastDirection) const | ShapeCastResult | inline | 
  | CollideShapeResult::Reversed() const | CollideShapeResult | inline | 
  | ShapeCastResult()=default | ShapeCastResult |  | 
  | ShapeCastResult(float inFraction, Vec3Arg inContactPoint1, Vec3Arg inContactPoint2, Vec3Arg inContactNormalOrPenetrationDepth, bool inBackFaceHit, const SubShapeID &inSubShapeID1, const SubShapeID &inSubShapeID2, const BodyID &inBodyID2) | ShapeCastResult | inline |