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Jolt Physics
A multi core friendly Game Physics Engine
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ShapeCastResult Member List

This is the complete list of members for ShapeCastResult, including all inherited members.

CollideShapeResult()=defaultCollideShapeResult
CollideShapeResult(Vec3Arg inContactPointOn1, Vec3Arg inContactPointOn2, Vec3Arg inPenetrationAxis, float inPenetrationDepth, const SubShapeID &inSubShapeID1, const SubShapeID &inSubShapeID2, const BodyID &inBodyID2)CollideShapeResultinline
Face typedefCollideShapeResult
GetEarlyOutFraction() constShapeCastResultinline
mBodyID2CollideShapeResult
mContactPointOn1CollideShapeResult
mContactPointOn2CollideShapeResult
mFractionShapeCastResult
mIsBackFaceHitShapeCastResult
mPenetrationAxisCollideShapeResult
mPenetrationDepthCollideShapeResult
mShape1FaceCollideShapeResult
mShape2FaceCollideShapeResult
mSubShapeID1CollideShapeResult
mSubShapeID2CollideShapeResult
Reversed(Vec3Arg inWorldSpaceCastDirection) constShapeCastResultinline
CollideShapeResult::Reversed() constCollideShapeResultinline
ShapeCastResult()=defaultShapeCastResult
ShapeCastResult(float inFraction, Vec3Arg inContactPoint1, Vec3Arg inContactPoint2, Vec3Arg inContactNormalOrPenetrationDepth, bool inBackFaceHit, const SubShapeID &inSubShapeID1, const SubShapeID &inSubShapeID2, const BodyID &inBodyID2)ShapeCastResultinline