10#ifdef JPH_COMPILER_MSVC 
   11    #define JPH_NEON_INT32x4(v1, v2, v3, v4) { int64_t(v1) + (int64_t(v2) << 32), int64_t(v3) + (int64_t(v4) << 32) } 
   12    #define JPH_NEON_UINT32x4(v1, v2, v3, v4) { uint64_t(v1) + (uint64_t(v2) << 32), uint64_t(v3) + (uint64_t(v4) << 32) } 
   13    #define JPH_NEON_INT8x16(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16) { int64_t(v1) + (int64_t(v2) << 8) + (int64_t(v3) << 16) + (int64_t(v4) << 24) + (int64_t(v5) << 32) + (int64_t(v6) << 40) + (int64_t(v7) << 48) + (int64_t(v8) << 56), int64_t(v9) + (int64_t(v10) << 8) + (int64_t(v11) << 16) + (int64_t(v12) << 24) + (int64_t(v13) << 32) + (int64_t(v14) << 40) + (int64_t(v15) << 48) + (int64_t(v16) << 56) } 
   14    #define JPH_NEON_UINT8x16(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16) { uint64_t(v1) + (uint64_t(v2) << 8) + (uint64_t(v3) << 16) + (uint64_t(v4) << 24) + (uint64_t(v5) << 32) + (uint64_t(v6) << 40) + (uint64_t(v7) << 48) + (uint64_t(v8) << 56), uint64_t(v9) + (uint64_t(v10) << 8) + (uint64_t(v11) << 16) + (uint64_t(v12) << 24) + (uint64_t(v13) << 32) + (uint64_t(v14) << 40) + (uint64_t(v15) << 48) + (uint64_t(v16) << 56) } 
   16    #define JPH_NEON_INT32x4(v1, v2, v3, v4) { v1, v2, v3, v4 } 
   17    #define JPH_NEON_UINT32x4(v1, v2, v3, v4) { v1, v2, v3, v4 } 
   18    #define JPH_NEON_INT8x16(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16) { v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16 } 
   19    #define JPH_NEON_UINT8x16(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16) { v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16 } 
   23#if defined(JPH_COMPILER_MSVC) || (defined(JPH_COMPILER_GCC) && __GNUC__ < 12) 
   27    template <
unsigned I1, 
unsigned I2, 
unsigned I3, 
unsigned I4>
 
   28    JPH_INLINE float32x4_t NeonShuffleFloat32x4(float32x4_t inV1, float32x4_t inV2)
 
   31        ret = vmovq_n_f32(vgetq_lane_f32(I1 >= 4? inV2 : inV1, I1 & 0b11));
 
   32        ret = vsetq_lane_f32(vgetq_lane_f32(I2 >= 4? inV2 : inV1, I2 & 0b11), ret, 1);
 
   33        ret = vsetq_lane_f32(vgetq_lane_f32(I3 >= 4? inV2 : inV1, I3 & 0b11), ret, 2);
 
   34        ret = vsetq_lane_f32(vgetq_lane_f32(I4 >= 4? inV2 : inV1, I4 & 0b11), ret, 3);
 
   40    JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 1, 2, 2>(float32x4_t inV1, float32x4_t inV2)
 
   42        return vcombine_f32(vget_low_f32(inV1), vdup_lane_f32(vget_high_f32(inV1), 0));
 
   46    JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 1, 3, 3>(float32x4_t inV1, float32x4_t inV2)
 
   48        return vcombine_f32(vget_low_f32(inV1), vdup_lane_f32(vget_high_f32(inV1), 1));
 
   52    JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 1, 2, 3>(float32x4_t inV1, float32x4_t inV2)
 
   58    JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 0, 3, 2>(float32x4_t inV1, float32x4_t inV2)
 
   60        return vcombine_f32(vrev64_f32(vget_low_f32(inV1)), vrev64_f32(vget_high_f32(inV1)));
 
   64    JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 2, 1, 0>(float32x4_t inV1, float32x4_t inV2)
 
   66        return vcombine_f32(vdup_lane_f32(vget_high_f32(inV1), 0), vrev64_f32(vget_low_f32(inV1)));
 
   70    JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 3, 0, 1>(float32x4_t inV1, float32x4_t inV2)
 
   72        return vcombine_f32(vget_high_f32(inV1), vget_low_f32(inV1));
 
   77    JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 2, 0, 0>(float32x4_t inV1, float32x4_t inV2)
 
   79        static uint8x16_t table = JPH_NEON_UINT8x16(0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x00, 0x01, 0x02, 0x03, 0x00, 0x01, 0x02, 0x03);
 
   80        return vreinterpretq_f32_u8(vqtbl1q_u8(vreinterpretq_u8_f32(inV1), table));
 
   84    #define JPH_NEON_SHUFFLE_F32x4(vec1, vec2, index1, index2, index3, index4) NeonShuffleFloat32x4<index1, index2, index3, index4>(vec1, vec2) 
   85    #define JPH_NEON_SHUFFLE_U32x4(vec1, vec2, index1, index2, index3, index4) vreinterpretq_u32_f32((NeonShuffleFloat32x4<index1, index2, index3, index4>(vreinterpretq_f32_u32(vec1), vreinterpretq_f32_u32(vec2)))) 
   90    #define JPH_NEON_SHUFFLE_F32x4(vec1, vec2, index1, index2, index3, index4) __builtin_shufflevector(vec1, vec2, index1, index2, index3, index4) 
   91    #define JPH_NEON_SHUFFLE_U32x4(vec1, vec2, index1, index2, index3, index4) __builtin_shufflevector(vec1, vec2, index1, index2, index3, index4) 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372