Jolt Physics
A multi core friendly Game Physics Engine
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PathConstraintPath.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8#include <Jolt/Core/Result.h>
10
12
13class StreamIn;
14class StreamOut;
15#ifdef JPH_DEBUG_RENDERER
16class DebugRenderer;
17#endif // JPH_DEBUG_RENDERER
18
20class JPH_EXPORT PathConstraintPath : public SerializableObject, public RefTarget<PathConstraintPath>
21{
23
24public:
26
28 virtual ~PathConstraintPath() override = default;
29
31 virtual float GetPathMaxFraction() const = 0;
32
37 virtual float GetClosestPoint(Vec3Arg inPosition, float inFractionHint) const = 0;
38
45 virtual void GetPointOnPath(float inFraction, Vec3 &outPathPosition, Vec3 &outPathTangent, Vec3 &outPathNormal, Vec3 &outPathBinormal) const = 0;
46
48 void SetIsLooping(bool inIsLooping) { mIsLooping = inIsLooping; }
49 bool IsLooping() const { return mIsLooping; }
50
51#ifdef JPH_DEBUG_RENDERER
53 void DrawPath(DebugRenderer *inRenderer, RMat44Arg inBaseTransform) const;
54#endif // JPH_DEBUG_RENDERER
55
57 virtual void SaveBinaryState(StreamOut &inStream) const;
58
60 static PathResult sRestoreFromBinaryState(StreamIn &inStream);
61
62protected:
64 virtual void RestoreBinaryState(StreamIn &inStream);
65
66private:
68 bool mIsLooping = false;
69};
70
#define JPH_EXPORT
Definition: Core.h:236
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_DECLARE_SERIALIZABLE_ABSTRACT(linkage, class_name)
Definition: SerializableObject.h:120
Definition: DebugRenderer.h:47
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
The path for a path constraint. It allows attaching two bodies to each other while giving the second ...
Definition: PathConstraintPath.h:21
bool IsLooping() const
Definition: PathConstraintPath.h:49
virtual void GetPointOnPath(float inFraction, Vec3 &outPathPosition, Vec3 &outPathTangent, Vec3 &outPathNormal, Vec3 &outPathBinormal) const =0
virtual float GetClosestPoint(Vec3Arg inPosition, float inFractionHint) const =0
void SetIsLooping(bool inIsLooping)
If the path is looping or not. If a path is looping, the first and last point are automatically conne...
Definition: PathConstraintPath.h:48
virtual float GetPathMaxFraction() const =0
Gets the max fraction along the path. I.e. sort of the length of the path.
virtual ~PathConstraintPath() override=default
Virtual destructor to ensure that derived types get their destructors called.
Definition: Reference.h:35
Helper class that either contains a valid result or an error.
Definition: Result.h:12
Definition: SerializableObject.h:156
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: Vec3.h:17