50    virtual void                NotifyShapeChanged(
const BodyID &inBodyID, 
Vec3Arg inDeltaCOM) 
override;
 
   51    virtual void                SetupVelocityConstraint(
float inDeltaTime) 
override;
 
   52    virtual void                ResetWarmStart() 
override;
 
   53    virtual void                WarmStartVelocityConstraint(
float inWarmStartImpulseRatio) 
override;
 
   54    virtual bool                SolveVelocityConstraint(
float inDeltaTime) 
override;
 
   55    virtual bool                SolvePositionConstraint(
float inDeltaTime, 
float inBaumgarte) 
override;
 
   56#ifdef JPH_DEBUG_RENDERER 
   57    virtual void                DrawConstraint(
DebugRenderer *inRenderer) 
const override;
 
   59    virtual void                SaveState(
StateRecorder &inStream) 
const override;
 
   84    void                        CalculateConstraintProperties();
 
   87    Vec3                        mLocalSpacePosition1;
 
   88    Vec3                        mLocalSpacePosition2;
 
EConstraintSpace
Certain constraints support setting them up in local or world space. This governs what is used.
Definition: Constraint.h:58
 
EConstraintSubType
Enum to identify constraint sub type.
Definition: Constraint.h:34
 
#define JPH_EXPORT
Definition: Core.h:236
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
 
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
 
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition: BodyID.h:13
 
virtual void SaveBinaryState(StreamOut &inStream) const
Saves the contents of the constraint settings in binary form to inStream.
Definition: Constraint.cpp:26
 
virtual void RestoreBinaryState(StreamIn &inStream)
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition: Constraint.cpp:36
 
Definition: DebugRenderer.h:47
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
static JPH_INLINE Mat44 sTranslation(Vec3Arg inV)
Get matrix that translates.
Definition: Mat44.inl:144
 
A point constraint constrains 2 bodies on a single point (removing 3 degrees of freedom)
Definition: PointConstraint.h:41
 
virtual Mat44 GetConstraintToBody2Matrix() const override
Calculates the transform that transforms from constraint space to body 2 space. The first column of t...
Definition: PointConstraint.h:77
 
virtual EConstraintSubType GetSubType() const override
Get the sub type of a constraint.
Definition: PointConstraint.h:49
 
virtual Mat44 GetConstraintToBody1Matrix() const override
Calculates the transform that transforms from constraint space to body 1 space. The first column of t...
Definition: PointConstraint.h:76
 
Vec3 GetTotalLambdaPosition() const
Definition: PointConstraint.h:80
 
Vec3 GetLocalSpacePoint1() const
Get the attachment point for body 1 relative to body 1 COM (transform by Body::GetCenterOfMassTransfo...
Definition: PointConstraint.h:70
 
Vec3 GetLocalSpacePoint2() const
Get the attachment point for body 2 relative to body 2 COM (transform by Body::GetCenterOfMassTransfo...
Definition: PointConstraint.h:73
 
Definition: PointConstraintPart.h:41
 
Point constraint settings, used to create a point constraint.
Definition: PointConstraint.h:14
 
Definition: Reference.h:107
 
Definition: StateRecorder.h:105
 
Simple binary input stream.
Definition: StreamIn.h:13
 
Simple binary output stream.
Definition: StreamOut.h:13
 
Base class for all constraints that involve 2 bodies. Body1 is usually considered the parent,...
Definition: TwoBodyConstraint.h:27
 
Base class for settings for all constraints that involve 2 bodies.
Definition: TwoBodyConstraint.h:16
 
virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const =0
 
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107