90    JPH_INLINE 
bool             ApplyVelocityStep(
Body &ioBody1, 
Body &ioBody2, 
Vec3Arg inLambda)
 const 
  146            mEffectiveMass_JP = mEffectiveMass.
Multiply3x3(jp);
 
  160        return mEffectiveMass(3, 3) != 0.0f;
 
  166        mTotalLambda *= inWarmStartImpulseRatio;
 
  167        ApplyVelocityStep(ioBody1, ioBody2, mTotalLambda);
 
  177        mTotalLambda += lambda;
 
  178        return ApplyVelocityStep(ioBody1, ioBody2, lambda);
 
  193            Vec3 lambda = -inBaumgarte * mEffectiveMass * c;
 
  229        inStream.
Write(mTotalLambda);
 
  235        inStream.
Read(mTotalLambda);
 
  241    Mat44                       mEffectiveMass;
 
  242    Mat44                       mEffectiveMass_JP;
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
const MotionProperties * GetMotionProperties() const
Access to the motion properties.
Definition: Body.h:263
 
bool IsDynamic() const
Check if this body is dynamic, which means that it moves and forces can act on it.
Definition: Body.h:63
 
void AddRotationStep(Vec3Arg inAngularVelocityTimesDeltaTime)
Update rotation using an Euler step (used during position integrate & constraint solving)
Definition: Body.inl:81
 
Quat GetRotation() const
World space rotation of the body.
Definition: Body.h:245
 
void SubRotationStep(Vec3Arg inAngularVelocityTimesDeltaTime)
Definition: Body.inl:100
 
Vec3 GetAngularVelocity() const
Get world space angular velocity of the center of mass (unit: rad/s)
Definition: Body.h:157
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
static JPH_INLINE Mat44 sZero()
Zero matrix.
Definition: Mat44.inl:30
 
static JPH_INLINE Mat44 sQuatRightMultiply(QuatArg inQ)
Returns matrix MR so that  (where p and q are quaternions)
Definition: Mat44.inl:847
 
JPH_INLINE Mat44 Multiply3x3RightTransposed(Mat44Arg inM) const
Multiply 3x3 matrix by the transpose of a 3x3 matrix ( )
Definition: Mat44.inl:397
 
JPH_INLINE bool SetInversed3x3(Mat44Arg inM)
*this = inM.Inversed3x3(), returns false if the matrix is singular in which case *this is unchanged
Definition: Mat44.inl:767
 
JPH_INLINE Vec3 Multiply3x3(Vec3Arg inV) const
Multiply vector by only 3x3 part of the matrix.
Definition: Mat44.inl:316
 
static JPH_INLINE Mat44 sQuatLeftMultiply(QuatArg inQ)
Returns matrix ML so that  (where p and q are quaternions)
Definition: Mat44.inl:838
 
void SubAngularVelocityStep(Vec3Arg inAngularVelocityChange)
Definition: MotionProperties.h:194
 
Mat44 GetInverseInertiaForRotation(Mat44Arg inRotation) const
Get inverse inertia matrix ( ) for a given object rotation (translation will be ignored)....
Definition: MotionProperties.inl:59
 
void AddAngularVelocityStep(Vec3Arg inAngularVelocityChange)
Definition: MotionProperties.h:193
 
JPH_INLINE Quat Conjugated() const
The conjugate [w, -x, -y, -z] is the same as the inverse for unit quaternions.
Definition: Quat.h:178
 
Definition: RotationQuatConstraintPart.h:87
 
void WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio)
Must be called from the WarmStartVelocityConstraint call to apply the previous frame's impulses.
Definition: RotationQuatConstraintPart.h:164
 
void CalculateConstraintProperties(const Body &inBody1, Mat44Arg inRotation1, const Body &inBody2, Mat44Arg inRotation2, QuatArg inInvInitialOrientation)
Calculate properties used during the functions below.
Definition: RotationQuatConstraintPart.h:129
 
Vec3 GetTotalLambda() const
Return lagrange multiplier.
Definition: RotationQuatConstraintPart.h:221
 
bool SolvePositionConstraint(Body &ioBody1, Body &ioBody2, QuatArg inInvInitialOrientation, float inBaumgarte) const
Iteratively update the position constraint. Makes sure C(...) = 0.
Definition: RotationQuatConstraintPart.h:182
 
void Deactivate()
Deactivate this constraint.
Definition: RotationQuatConstraintPart.h:150
 
static Quat sGetInvInitialOrientation(const Body &inBody1, const Body &inBody2)
Return inverse of initial rotation from body 1 to body 2 in body 1 space.
Definition: RotationQuatConstraintPart.h:114
 
void RestoreState(StateRecorder &inStream)
Restore state of this constraint part.
Definition: RotationQuatConstraintPart.h:233
 
void SaveState(StateRecorder &inStream) const
Save state of this constraint part.
Definition: RotationQuatConstraintPart.h:227
 
bool IsActive() const
Check if constraint is active.
Definition: RotationQuatConstraintPart.h:158
 
bool SolveVelocityConstraint(Body &ioBody1, Body &ioBody2)
Iteratively update the velocity constraint. Makes sure d/dt C(...) = 0, where C is the constraint equ...
Definition: RotationQuatConstraintPart.h:171
 
Definition: StateRecorder.h:105
 
void Read(T &outT)
Read a primitive (e.g. float, int, etc.) from the binary stream.
Definition: StreamIn.h:29
 
void Write(const T &inT)
Write a primitive (e.g. float, int, etc.) to the binary stream.
Definition: StreamOut.h:26
 
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107