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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for CollisionGroup, including all inherited members.
| CanCollide(const CollisionGroup &inOther) const | CollisionGroup | inline | 
| cInvalidGroup | CollisionGroup | static | 
| cInvalidSubGroup | CollisionGroup | static | 
| CollisionGroup()=default | CollisionGroup | |
| CollisionGroup(const GroupFilter *inFilter, GroupID inGroupID, SubGroupID inSubGroupID) | CollisionGroup | inline | 
| GetGroupFilter() const | CollisionGroup | inline | 
| GetGroupID() const | CollisionGroup | inline | 
| GetSubGroupID() const | CollisionGroup | inline | 
| GroupID typedef | CollisionGroup | |
| RestoreBinaryState(StreamIn &inStream) | CollisionGroup | |
| SaveBinaryState(StreamOut &inStream) const | CollisionGroup | |
| SetGroupFilter(const GroupFilter *inFilter) | CollisionGroup | inline | 
| SetGroupID(GroupID inID) | CollisionGroup | inline | 
| SetSubGroupID(SubGroupID inID) | CollisionGroup | inline | 
| SubGroupID typedef | CollisionGroup |