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Jolt Physics
A multi core friendly Game Physics Engine
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GroupFilterTable Member List

This is the complete list of members for GroupFilterTable, including all inherited members.

AddRef() constRefTarget< GroupFilter >inline
CanCollide(const CollisionGroup &inGroup1, const CollisionGroup &inGroup2) const overrideGroupFilterTableinlinevirtual
cEmbeddedRefTarget< GroupFilter >protectedstatic
DisableCollision(SubGroupID inSubGroup1, SubGroupID inSubGroup2)GroupFilterTableinline
EnableCollision(SubGroupID inSubGroup1, SubGroupID inSubGroup2)GroupFilterTableinline
GetRefCount() constRefTarget< GroupFilter >inline
GroupFilterResult typedefGroupFilter
GroupFilterTable(uint inNumSubGroups=0)GroupFilterTableinlineexplicit
GroupFilterTable(const GroupFilterTable &inRHS)GroupFilterTableinline
IsCollisionEnabled(SubGroupID inSubGroup1, SubGroupID inSubGroup2) constGroupFilterTableinline
mRefCountRefTarget< GroupFilter >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
SerializableObject::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget< GroupFilter >::operator=(const RefTarget &)RefTarget< GroupFilter >inline
RefTarget()=defaultRefTarget< GroupFilter >inline
RefTarget(const RefTarget &)RefTarget< GroupFilter >inline
Release() constRefTarget< GroupFilter >inline
RestoreBinaryState(StreamIn &inStream) overrideGroupFilterTableprotectedvirtual
SaveBinaryState(StreamOut &inStream) const overrideGroupFilterTablevirtual
SetEmbedded() constRefTarget< GroupFilter >inline
sInternalGetRefCountOffset()RefTarget< GroupFilter >inlinestatic
sRestoreFromBinaryState(StreamIn &inStream)GroupFilterstatic
~GroupFilter() override=defaultGroupFiltervirtual
~RefTarget()RefTarget< GroupFilter >inline
~SerializableObject()=defaultSerializableObjectvirtual