Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for IndexedTriangle, including all inherited members.
GetCentroid(const VertexList &inVertices) const | IndexedTriangleNoMaterial | inline |
GetLowestIndexFirst() const | IndexedTriangle | inline |
IndexedTriangle(uint32 inI1, uint32 inI2, uint32 inI3, uint32 inMaterialIndex, uint inUserData=0) | IndexedTriangle | inline |
IndexedTriangleNoMaterial()=default | IndexedTriangle | |
IndexedTriangleNoMaterial(uint32 inI1, uint32 inI2, uint32 inI3) | IndexedTriangle | inline |
IsDegenerate(const VertexList &inVertices) const | IndexedTriangleNoMaterial | inline |
IsEquivalent(const IndexedTriangleNoMaterial &inRHS) const | IndexedTriangleNoMaterial | inline |
IsOpposite(const IndexedTriangleNoMaterial &inRHS) const | IndexedTriangleNoMaterial | inline |
mIdx | IndexedTriangleNoMaterial | |
mMaterialIndex | IndexedTriangle | |
mUserData | IndexedTriangle | |
operator==(const IndexedTriangle &inRHS) const | IndexedTriangle | inline |
IndexedTriangleNoMaterial::operator==(const IndexedTriangleNoMaterial &inRHS) const | IndexedTriangleNoMaterial | inline |
Rotate() | IndexedTriangleNoMaterial | inline |