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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for JobSystem::Barrier, including all inherited members.
| AddJob(const JobHandle &inJob)=0 | JobSystem::Barrier | pure virtual | 
| AddJobs(const JobHandle *inHandles, uint inNumHandles)=0 | JobSystem::Barrier | pure virtual | 
| Job | JobSystem::Barrier | friend | 
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| OnJobFinished(Job *inJob)=0 | JobSystem::Barrier | protectedpure virtual | 
| operator=(const NonCopyable &)=delete | NonCopyable | |
| ~Barrier()=default | JobSystem::Barrier | protectedvirtual |