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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for ShapeFilter, including all inherited members.
| mBodyID2 | ShapeFilter | mutable | 
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| ShouldCollide(const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const | ShapeFilter | inlinevirtual | 
| ShouldCollide(const Shape *inShape1, const SubShapeID &inSubShapeIDOfShape1, const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const | ShapeFilter | inlinevirtual | 
| ~ShapeFilter()=default | ShapeFilter | virtual |