Jolt Physics
A multi core friendly Game Physics Engine
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SoftBodyMotionProperties Member List

This is the complete list of members for SoftBodyMotionProperties, including all inherited members.

AccumulateSleepTime(float inDeltaTime, float inTimeBeforeSleep)MotionPropertiesinline
AddAngularVelocityStep(Vec3Arg inAngularVelocityChange)MotionPropertiesinline
AddLinearVelocityStep(Vec3Arg inLinearVelocityChange)MotionPropertiesinline
ApplyForceTorqueAndDragInternal(QuatArg inBodyRotation, Vec3Arg inGravity, float inDeltaTime)MotionPropertiesinline
ApplyGyroscopicForceInternal(QuatArg inBodyRotation, float inDeltaTime)MotionPropertiesinline
CalculateMassAndInertia()SoftBodyMotionProperties
cInactiveIndexMotionPropertiesstatic
ClampAngularVelocity()MotionPropertiesinline
ClampLinearVelocity()MotionPropertiesinline
CustomUpdate(float inDeltaTime, Body &ioSoftBody, PhysicsSystem &inSystem)SoftBodyMotionProperties
DetermineCollidingShapes(const SoftBodyUpdateContext &inContext, const PhysicsSystem &inSystem, const BodyLockInterface &inBodyLockInterface)SoftBodyMotionProperties
DihedralBend typedefSoftBodyMotionProperties
DrawBendConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) constSoftBodyMotionProperties
DrawEdgeConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) constSoftBodyMotionProperties
DrawLRAConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) constSoftBodyMotionProperties
DrawPredictedBounds(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform) constSoftBodyMotionProperties
DrawSkinConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) constSoftBodyMotionProperties
DrawVertexVelocities(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform) constSoftBodyMotionProperties
DrawVertices(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform) constSoftBodyMotionProperties
DrawVolumeConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) constSoftBodyMotionProperties
Edge typedefSoftBodyMotionProperties
EStatus enum nameSoftBodyMotionProperties
Face typedefSoftBodyMotionProperties
GetAccumulatedForce() constMotionPropertiesinline
GetAccumulatedTorque() constMotionPropertiesinline
GetAllowedDOFs() constMotionPropertiesinline
GetAllowSleeping() constMotionPropertiesinline
GetAngularDamping() constMotionPropertiesinline
GetAngularDOFsMask() constMotionPropertiesinline
GetAngularVelocity() constMotionPropertiesinline
GetEnableSkinConstraints() constSoftBodyMotionPropertiesinline
GetFace(uint inIndex) constSoftBodyMotionPropertiesinline
GetFaces() constSoftBodyMotionPropertiesinline
GetGravityFactor() constMotionPropertiesinline
GetIndexInActiveBodiesInternal() constMotionPropertiesinline
GetInertiaRotation() constMotionPropertiesinline
GetInverseInertiaDiagonal() constMotionPropertiesinline
GetInverseInertiaForRotation(Mat44Arg inRotation) constMotionPropertiesinline
GetInverseMass() constMotionPropertiesinline
GetInverseMassUnchecked() constMotionPropertiesinline
GetIslandIndexInternal() constMotionPropertiesinline
GetLinearDamping() constMotionPropertiesinline
GetLinearDOFsMask() constMotionPropertiesinline
GetLinearVelocity() constMotionPropertiesinline
GetLocalBounds() constSoftBodyMotionPropertiesinline
GetLocalSpaceInverseInertia() constMotionPropertiesinline
GetLocalSpaceInverseInertiaUnchecked() constMotionPropertiesinline
GetMaterials() constSoftBodyMotionPropertiesinline
GetMaxAngularVelocity() constMotionPropertiesinline
GetMaxLinearVelocity() constMotionPropertiesinline
GetMotionQuality() constMotionPropertiesinline
GetNumIterations() constSoftBodyMotionPropertiesinline
GetNumPositionStepsOverride() constMotionPropertiesinline
GetNumVelocityStepsOverride() constMotionPropertiesinline
GetPointVelocityCOM(Vec3Arg inPointRelativeToCOM) constMotionPropertiesinline
GetPressure() constSoftBodyMotionPropertiesinline
GetSettings() constSoftBodyMotionPropertiesinline
GetSkinnedMaxDistanceMultiplier() constSoftBodyMotionPropertiesinline
GetUpdatePosition() constSoftBodyMotionPropertiesinline
GetVertex(uint inIndex) constSoftBodyMotionPropertiesinline
GetVertex(uint inIndex)SoftBodyMotionPropertiesinline
GetVertices() constSoftBodyMotionPropertiesinline
GetVertices()SoftBodyMotionPropertiesinline
GetVolume() constSoftBodyMotionPropertiesinline
Initialize(const SoftBodyCreationSettings &inSettings)SoftBodyMotionProperties
InitializeUpdateContext(float inDeltaTime, Body &inSoftBody, const PhysicsSystem &inSystem, SoftBodyUpdateContext &ioContext)SoftBodyMotionProperties
InvBind typedefSoftBodyMotionProperties
LockAngular(Vec3Arg inV) constMotionPropertiesinline
LockTranslation(Vec3Arg inV) constMotionPropertiesinline
LRA typedefSoftBodyMotionProperties
MoveKinematic(Vec3Arg inDeltaPosition, QuatArg inDeltaRotation, float inDeltaTime)MotionPropertiesinline
MultiplyWorldSpaceInverseInertiaByVector(QuatArg inBodyRotation, Vec3Arg inV) constMotionProperties
ParallelUpdate(SoftBodyUpdateContext &ioContext, const PhysicsSettings &inPhysicsSettings)SoftBodyMotionProperties
ResetForce()MotionPropertiesinline
ResetMotion()MotionPropertiesinline
ResetSleepTestSpheres(const RVec3 *inPoints)MotionPropertiesinline
ResetSleepTestTimer()MotionPropertiesinline
ResetTorque()MotionPropertiesinline
RestoreState(StateRecorder &inStream)SoftBodyMotionProperties
SaveState(StateRecorder &inStream) constSoftBodyMotionProperties
SetAngularDamping(float inAngularDamping)MotionPropertiesinline
SetAngularVelocity(Vec3Arg inAngularVelocity)MotionPropertiesinline
SetAngularVelocityClamped(Vec3Arg inAngularVelocity)MotionPropertiesinline
SetEnableSkinConstraints(bool inEnableSkinConstraints)SoftBodyMotionPropertiesinline
SetGravityFactor(float inGravityFactor)MotionPropertiesinline
SetInverseInertia(Vec3Arg inDiagonal, QuatArg inRot)MotionPropertiesinline
SetInverseMass(float inInverseMass)MotionPropertiesinline
SetIslandIndexInternal(uint32 inIndex)MotionPropertiesinline
SetLinearDamping(float inLinearDamping)MotionPropertiesinline
SetLinearVelocity(Vec3Arg inLinearVelocity)MotionPropertiesinline
SetLinearVelocityClamped(Vec3Arg inLinearVelocity)MotionPropertiesinline
SetMassProperties(EAllowedDOFs inAllowedDOFs, const MassProperties &inMassProperties)MotionProperties
SetMaxAngularVelocity(float inAngularVelocity)MotionPropertiesinline
SetMaxLinearVelocity(float inLinearVelocity)MotionPropertiesinline
SetNumIterations(uint32 inNumIterations)SoftBodyMotionPropertiesinline
SetNumPositionStepsOverride(uint inN)MotionPropertiesinline
SetNumVelocityStepsOverride(uint inN)MotionPropertiesinline
SetPressure(float inPressure)SoftBodyMotionPropertiesinline
SetSkinnedMaxDistanceMultiplier(float inSkinnedMaxDistanceMultiplier)SoftBodyMotionPropertiesinline
SetUpdatePosition(bool inUpdatePosition)SoftBodyMotionPropertiesinline
Skinned typedefSoftBodyMotionProperties
SkinVertices(RMat44Arg inCenterOfMassTransform, const Mat44 *inJointMatrices, uint inNumJoints, bool inHardSkinAll, TempAllocator &ioTempAllocator)SoftBodyMotionProperties
SkinWeight typedefSoftBodyMotionProperties
SoftBodyManifoldSoftBodyMotionPropertiesfriend
SubAngularVelocityStep(Vec3Arg inAngularVelocityChange)MotionPropertiesinline
SubLinearVelocityStep(Vec3Arg inLinearVelocityChange)MotionPropertiesinline
UpdateRigidBodyVelocities(const SoftBodyUpdateContext &inContext, BodyInterface &inBodyInterface)SoftBodyMotionProperties
Vertex typedefSoftBodyMotionProperties
Volume typedefSoftBodyMotionProperties