AccumulateSleepTime(float inDeltaTime, float inTimeBeforeSleep) | MotionProperties | inline |
AddAngularVelocityStep(Vec3Arg inAngularVelocityChange) | MotionProperties | inline |
AddLinearVelocityStep(Vec3Arg inLinearVelocityChange) | MotionProperties | inline |
ApplyForceTorqueAndDragInternal(QuatArg inBodyRotation, Vec3Arg inGravity, float inDeltaTime) | MotionProperties | inline |
ApplyGyroscopicForceInternal(QuatArg inBodyRotation, float inDeltaTime) | MotionProperties | inline |
CalculateMassAndInertia() | SoftBodyMotionProperties | |
cInactiveIndex | MotionProperties | static |
ClampAngularVelocity() | MotionProperties | inline |
ClampLinearVelocity() | MotionProperties | inline |
CustomUpdate(float inDeltaTime, Body &ioSoftBody, PhysicsSystem &inSystem) | SoftBodyMotionProperties | |
DetermineCollidingShapes(const SoftBodyUpdateContext &inContext, const PhysicsSystem &inSystem, const BodyLockInterface &inBodyLockInterface) | SoftBodyMotionProperties | |
DihedralBend typedef | SoftBodyMotionProperties | |
DrawBendConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const | SoftBodyMotionProperties | |
DrawEdgeConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const | SoftBodyMotionProperties | |
DrawLRAConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const | SoftBodyMotionProperties | |
DrawPredictedBounds(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform) const | SoftBodyMotionProperties | |
DrawSkinConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const | SoftBodyMotionProperties | |
DrawVertexVelocities(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform) const | SoftBodyMotionProperties | |
DrawVertices(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform) const | SoftBodyMotionProperties | |
DrawVolumeConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const | SoftBodyMotionProperties | |
Edge typedef | SoftBodyMotionProperties | |
EStatus enum name | SoftBodyMotionProperties | |
Face typedef | SoftBodyMotionProperties | |
GetAccumulatedForce() const | MotionProperties | inline |
GetAccumulatedTorque() const | MotionProperties | inline |
GetAllowedDOFs() const | MotionProperties | inline |
GetAllowSleeping() const | MotionProperties | inline |
GetAngularDamping() const | MotionProperties | inline |
GetAngularDOFsMask() const | MotionProperties | inline |
GetAngularVelocity() const | MotionProperties | inline |
GetEnableSkinConstraints() const | SoftBodyMotionProperties | inline |
GetFace(uint inIndex) const | SoftBodyMotionProperties | inline |
GetFaces() const | SoftBodyMotionProperties | inline |
GetGravityFactor() const | MotionProperties | inline |
GetIndexInActiveBodiesInternal() const | MotionProperties | inline |
GetInertiaRotation() const | MotionProperties | inline |
GetInverseInertiaDiagonal() const | MotionProperties | inline |
GetInverseInertiaForRotation(Mat44Arg inRotation) const | MotionProperties | inline |
GetInverseMass() const | MotionProperties | inline |
GetInverseMassUnchecked() const | MotionProperties | inline |
GetIslandIndexInternal() const | MotionProperties | inline |
GetLinearDamping() const | MotionProperties | inline |
GetLinearDOFsMask() const | MotionProperties | inline |
GetLinearVelocity() const | MotionProperties | inline |
GetLocalBounds() const | SoftBodyMotionProperties | inline |
GetLocalSpaceInverseInertia() const | MotionProperties | inline |
GetLocalSpaceInverseInertiaUnchecked() const | MotionProperties | inline |
GetMaterials() const | SoftBodyMotionProperties | inline |
GetMaxAngularVelocity() const | MotionProperties | inline |
GetMaxLinearVelocity() const | MotionProperties | inline |
GetMotionQuality() const | MotionProperties | inline |
GetNumIterations() const | SoftBodyMotionProperties | inline |
GetNumPositionStepsOverride() const | MotionProperties | inline |
GetNumVelocityStepsOverride() const | MotionProperties | inline |
GetPointVelocityCOM(Vec3Arg inPointRelativeToCOM) const | MotionProperties | inline |
GetPressure() const | SoftBodyMotionProperties | inline |
GetSettings() const | SoftBodyMotionProperties | inline |
GetSkinnedMaxDistanceMultiplier() const | SoftBodyMotionProperties | inline |
GetUpdatePosition() const | SoftBodyMotionProperties | inline |
GetVertex(uint inIndex) const | SoftBodyMotionProperties | inline |
GetVertex(uint inIndex) | SoftBodyMotionProperties | inline |
GetVertices() const | SoftBodyMotionProperties | inline |
GetVertices() | SoftBodyMotionProperties | inline |
GetVolume() const | SoftBodyMotionProperties | inline |
Initialize(const SoftBodyCreationSettings &inSettings) | SoftBodyMotionProperties | |
InitializeUpdateContext(float inDeltaTime, Body &inSoftBody, const PhysicsSystem &inSystem, SoftBodyUpdateContext &ioContext) | SoftBodyMotionProperties | |
InvBind typedef | SoftBodyMotionProperties | |
LockAngular(Vec3Arg inV) const | MotionProperties | inline |
LockTranslation(Vec3Arg inV) const | MotionProperties | inline |
LRA typedef | SoftBodyMotionProperties | |
MoveKinematic(Vec3Arg inDeltaPosition, QuatArg inDeltaRotation, float inDeltaTime) | MotionProperties | inline |
MultiplyWorldSpaceInverseInertiaByVector(QuatArg inBodyRotation, Vec3Arg inV) const | MotionProperties | |
ParallelUpdate(SoftBodyUpdateContext &ioContext, const PhysicsSettings &inPhysicsSettings) | SoftBodyMotionProperties | |
ResetForce() | MotionProperties | inline |
ResetMotion() | MotionProperties | inline |
ResetSleepTestSpheres(const RVec3 *inPoints) | MotionProperties | inline |
ResetSleepTestTimer() | MotionProperties | inline |
ResetTorque() | MotionProperties | inline |
RestoreState(StateRecorder &inStream) | SoftBodyMotionProperties | |
SaveState(StateRecorder &inStream) const | SoftBodyMotionProperties | |
SetAngularDamping(float inAngularDamping) | MotionProperties | inline |
SetAngularVelocity(Vec3Arg inAngularVelocity) | MotionProperties | inline |
SetAngularVelocityClamped(Vec3Arg inAngularVelocity) | MotionProperties | inline |
SetEnableSkinConstraints(bool inEnableSkinConstraints) | SoftBodyMotionProperties | inline |
SetGravityFactor(float inGravityFactor) | MotionProperties | inline |
SetInverseInertia(Vec3Arg inDiagonal, QuatArg inRot) | MotionProperties | inline |
SetInverseMass(float inInverseMass) | MotionProperties | inline |
SetIslandIndexInternal(uint32 inIndex) | MotionProperties | inline |
SetLinearDamping(float inLinearDamping) | MotionProperties | inline |
SetLinearVelocity(Vec3Arg inLinearVelocity) | MotionProperties | inline |
SetLinearVelocityClamped(Vec3Arg inLinearVelocity) | MotionProperties | inline |
SetMassProperties(EAllowedDOFs inAllowedDOFs, const MassProperties &inMassProperties) | MotionProperties | |
SetMaxAngularVelocity(float inAngularVelocity) | MotionProperties | inline |
SetMaxLinearVelocity(float inLinearVelocity) | MotionProperties | inline |
SetNumIterations(uint32 inNumIterations) | SoftBodyMotionProperties | inline |
SetNumPositionStepsOverride(uint inN) | MotionProperties | inline |
SetNumVelocityStepsOverride(uint inN) | MotionProperties | inline |
SetPressure(float inPressure) | SoftBodyMotionProperties | inline |
SetSkinnedMaxDistanceMultiplier(float inSkinnedMaxDistanceMultiplier) | SoftBodyMotionProperties | inline |
SetUpdatePosition(bool inUpdatePosition) | SoftBodyMotionProperties | inline |
Skinned typedef | SoftBodyMotionProperties | |
SkinVertices(RMat44Arg inCenterOfMassTransform, const Mat44 *inJointMatrices, uint inNumJoints, bool inHardSkinAll, TempAllocator &ioTempAllocator) | SoftBodyMotionProperties | |
SkinWeight typedef | SoftBodyMotionProperties | |
SoftBodyManifold | SoftBodyMotionProperties | friend |
SubAngularVelocityStep(Vec3Arg inAngularVelocityChange) | MotionProperties | inline |
SubLinearVelocityStep(Vec3Arg inLinearVelocityChange) | MotionProperties | inline |
UpdateRigidBodyVelocities(const SoftBodyUpdateContext &inContext, BodyInterface &inBodyInterface) | SoftBodyMotionProperties | |
Vertex typedef | SoftBodyMotionProperties | |
Volume typedef | SoftBodyMotionProperties | |