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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for TransformedShape, including all inherited members.
| CastRay(const RRayCast &inRay, RayCastResult &ioHit) const | TransformedShape | |
| CastRay(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const | TransformedShape | |
| CastShape(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const | TransformedShape | |
| CollectTransformedShapes(const AABox &inBox, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const | TransformedShape | |
| CollidePoint(RVec3Arg inPoint, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const | TransformedShape | |
| CollideShape(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const | TransformedShape | |
| GetCenterOfMassTransform() const | TransformedShape | inline | 
| GetInverseCenterOfMassTransform() const | TransformedShape | inline | 
| GetMaterial(const SubShapeID &inSubShapeID) const | TransformedShape | inline | 
| GetShapeScale() const | TransformedShape | inline | 
| GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, SubShapeID &outRemainder) const | TransformedShape | inline | 
| GetSubShapeUserData(const SubShapeID &inSubShapeID) const | TransformedShape | inline | 
| GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, RVec3Arg inBaseOffset, Shape::SupportingFace &outVertices) const | TransformedShape | inline | 
| GetTrianglesContext typedef | TransformedShape | |
| GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const | TransformedShape | |
| GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, RVec3Arg inBaseOffset) const | TransformedShape | |
| GetWorldSpaceBounds() const | TransformedShape | inline | 
| GetWorldSpaceSurfaceNormal(const SubShapeID &inSubShapeID, RVec3Arg inPosition) const | TransformedShape | inline | 
| GetWorldTransform() const | TransformedShape | inline | 
| MakeSubShapeIDRelativeToShape(const SubShapeID &inSubShapeID) const | TransformedShape | inline | 
| mBodyID | TransformedShape | |
| mShape | TransformedShape | |
| mShapePositionCOM | TransformedShape | |
| mShapeRotation | TransformedShape | |
| mShapeScale | TransformedShape | |
| mSubShapeIDCreator | TransformedShape | |
| SetShapeScale(Vec3Arg inScale) | TransformedShape | inline | 
| SetWorldTransform(RVec3Arg inPosition, QuatArg inRotation, Vec3Arg inScale) | TransformedShape | inline | 
| SetWorldTransform(RMat44Arg inTransform) | TransformedShape | inline | 
| sGetBodyID(const TransformedShape *inTS) | TransformedShape | inlinestatic | 
| TransformedShape()=default | TransformedShape | |
| TransformedShape(RVec3Arg inPositionCOM, QuatArg inRotation, const Shape *inShape, const BodyID &inBodyID, const SubShapeIDCreator &inSubShapeIDCreator=SubShapeIDCreator()) | TransformedShape | inline |