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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for CharacterID, including all inherited members.
| CharacterID() | CharacterID | inline |
| CharacterID(uint32 inID) | CharacterID | inlineexplicit |
| cInvalidCharacterID | CharacterID | static |
| GetHash() const | CharacterID | inline |
| GetValue() const | CharacterID | inline |
| IsInvalid() const | CharacterID | inline |
| operator!=(const CharacterID &inRHS) const | CharacterID | inline |
| operator<(const CharacterID &inRHS) const | CharacterID | inline |
| operator==(const CharacterID &inRHS) const | CharacterID | inline |
| operator>(const CharacterID &inRHS) const | CharacterID | inline |
| sNextCharacterID() | CharacterID | inlinestatic |
| sSetNextCharacterID(uint32 inNextValue=1) | CharacterID | inlinestatic |