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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for CharacterVirtual::ContactKey, including all inherited members.
| ContactKey()=default | CharacterVirtual::ContactKey | |
| ContactKey(const ContactKey &inContact)=default | CharacterVirtual::ContactKey | |
| ContactKey(const BodyID &inBodyB, const SubShapeID &inSubShapeID) | CharacterVirtual::ContactKey | inline |
| ContactKey(const CharacterID &inCharacterIDB, const SubShapeID &inSubShapeID) | CharacterVirtual::ContactKey | inline |
| GetHash() const | CharacterVirtual::ContactKey | inline |
| IsSameBody(const ContactKey &inOther) const | CharacterVirtual::ContactKey | inline |
| mBodyB | CharacterVirtual::ContactKey | |
| mCharacterIDB | CharacterVirtual::ContactKey | |
| mSubShapeIDB | CharacterVirtual::ContactKey | |
| operator!=(const ContactKey &inRHS) const | CharacterVirtual::ContactKey | inline |
| operator=(const ContactKey &inContact)=default | CharacterVirtual::ContactKey | |
| operator==(const ContactKey &inRHS) const | CharacterVirtual::ContactKey | inline |
| RestoreState(StateRecorder &inStream) | CharacterVirtual::ContactKey | |
| SaveState(StateRecorder &inStream) const | CharacterVirtual::ContactKey |