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Jolt Physics
A multi core friendly Game Physics Engine
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CharacterVirtualSettings Member List
This is the complete list of members for
CharacterVirtualSettings
, including all inherited members.
AddRef
() const
RefTarget< CharacterBaseSettings >
inline
cEmbedded
RefTarget< CharacterBaseSettings >
protected
static
CharacterBaseSettings
()=default
CharacterBaseSettings
CharacterBaseSettings
(const CharacterBaseSettings &inSettings)=default
CharacterBaseSettings
GetRefCount
() const
RefTarget< CharacterBaseSettings >
inline
mBackFaceMode
CharacterVirtualSettings
mCharacterPadding
CharacterVirtualSettings
mCollisionTolerance
CharacterVirtualSettings
mEnhancedInternalEdgeRemoval
CharacterBaseSettings
mHitReductionCosMaxAngle
CharacterVirtualSettings
mID
CharacterVirtualSettings
mInnerBodyIDOverride
CharacterVirtualSettings
mInnerBodyLayer
CharacterVirtualSettings
mInnerBodyShape
CharacterVirtualSettings
mMass
CharacterVirtualSettings
mMaxCollisionIterations
CharacterVirtualSettings
mMaxConstraintIterations
CharacterVirtualSettings
mMaxNumHits
CharacterVirtualSettings
mMaxSlopeAngle
CharacterBaseSettings
mMaxStrength
CharacterVirtualSettings
mMinTimeRemaining
CharacterVirtualSettings
mPenetrationRecoverySpeed
CharacterVirtualSettings
mPredictiveContactDistance
CharacterVirtualSettings
mRefCount
RefTarget< CharacterBaseSettings >
mutable
protected
mShape
CharacterBaseSettings
mShapeOffset
CharacterVirtualSettings
mSupportingVolume
CharacterBaseSettings
mUp
CharacterBaseSettings
operator=
(const CharacterBaseSettings &inSettings)=default
CharacterBaseSettings
RefTarget< CharacterBaseSettings >::operator=
(const RefTarget &)
RefTarget< CharacterBaseSettings >
inline
RefTarget
()=default
RefTarget< CharacterBaseSettings >
inline
RefTarget
(const RefTarget &)
RefTarget< CharacterBaseSettings >
inline
Release
() const
RefTarget< CharacterBaseSettings >
inline
SetEmbedded
() const
RefTarget< CharacterBaseSettings >
inline
sInternalGetRefCountOffset
()
RefTarget< CharacterBaseSettings >
inline
static
~CharacterBaseSettings
()=default
CharacterBaseSettings
virtual
~RefTarget
()
RefTarget< CharacterBaseSettings >
inline
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