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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for CharacterVsCharacterCollisionSimple, including all inherited members.
| Add(CharacterVirtual *inCharacter) | CharacterVsCharacterCollisionSimple | inline |
| CastCharacter(const CharacterVirtual *inCharacter, RMat44Arg inCenterOfMassTransform, Vec3Arg inDirection, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector) const override | CharacterVsCharacterCollisionSimple | virtual |
| CollideCharacter(const CharacterVirtual *inCharacter, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector) const override | CharacterVsCharacterCollisionSimple | virtual |
| mCharacters | CharacterVsCharacterCollisionSimple | |
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| Remove(const CharacterVirtual *inCharacter) | CharacterVsCharacterCollisionSimple | |
| ~CharacterVsCharacterCollision()=default | CharacterVsCharacterCollision | virtual |