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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for ClosestHitPerBodyCollisionCollector< CollectorType >, including all inherited members.
| AddHit(const ResultType &inResult) override | ClosestHitPerBodyCollisionCollector< CollectorType > | inlinevirtual |
| HadHit() const | ClosestHitPerBodyCollisionCollector< CollectorType > | inline |
| mHits | ClosestHitPerBodyCollisionCollector< CollectorType > | |
| OnBody(const Body &inBody) override | ClosestHitPerBodyCollisionCollector< CollectorType > | inlinevirtual |
| OnBodyEnd() override | ClosestHitPerBodyCollisionCollector< CollectorType > | inlinevirtual |
| Reset() override | ClosestHitPerBodyCollisionCollector< CollectorType > | inlinevirtual |
| ResultType typedef | ClosestHitPerBodyCollisionCollector< CollectorType > | |
| Sort() | ClosestHitPerBodyCollisionCollector< CollectorType > | inline |